Patch 4.0 will receive some additional changes soon, one of them is the Meteor’s rework.
It will no longer be just a “Fiery Trozan’s Skyshard”, now it will work similar to D3’s original skill, dealing about 40% of Grenado’s damage, however, it still has no cooldown.
Here’s a preview of the classic skill and Tal Rasha’s Thundercrash proc.
Damn those VFX look good!
Looking forward to it’s inclusion in Grimarillion soon.
@Grimer - the Witch Doctor skill “Pierce the Veil” - It is possible to have the active energy cost scaling reduced at higher skill ranks?
To achieve/maintain 125/sec at rank 12 (for the 10% cooldown) whilst firing off spells is a tall order.
Just wanted to leave a comment here to praise the work put into these classes for Grim Dawn.
I use Dawn of Masteries, and I struggle to pick anything else but a mix of a Diablo 3 class and Titan Quest, as they are the only ones besides vanilla with actual gear and set bonuses.
And wow. Those sets are amazing. They capture so much of the real Diablo 3 vibe, but in many cases, are outright superior to the game they come from.
I was told in the gd discord that you cant put celestial powers on item skills because it would crash the game. Never tested it myself so… Is it not the case anymore or you found some workaround?
Hello!
First of all, thank you so much for this MOD, its really a blast and refreshing to play with so manny new masteries!
I have played Diablo since the first game, its really funny to see D3 classes in Grim Dawn. I find more fun playing them in this mod than in the D3 original game.
I have a question: It is normal my transmogs dont show up properly in the character selection screen? Inside the game i have no problems with this.
Thank you again. I’ll look forward to see whats more you have to add in this awesome MOD you made!
Yes. It is completely normal for transmogs to be invisible in the character select screen. The items technically don’t exist, so they don’t show up in the menu, until the mod activates when you load your save.
Patch 4.0 reuploaded. Click on the image to download it.
Note: After the latest patches, the german translation received some poor google translated texts for the new content. If you speak german and wants to fix the grammar mistakes, feel free to edit the txt file and reply to this thread with the corrected file.
Patch Notes 4.0 - Update 1
BUG FIXES:
Fixed an issue where the Kanai’s Cube: Lakumba didn’t have the proper modifier for Ray of Frost.
Fixed an issue where the tier requirement for Medusa Spiders wasn’t working properly.
Fixed a bug where Bastion’s Revered wasn’t converting the Avalanche’s damage and VFX to Cold as intended.
SETS:
Tal Rasha’s Elements
Proc Skills were also reworked just like the Wizard’s Meteor skill.
Modifier | Meteor: No longer adds cooldown with increased damage. Now it just converts damage to Elemental and adds 30% weapon damage.
Might of the Earth
Now the set pieces also have internal trauma damage bonuses.
Set Skill - Trembling Stomp: Now it deals Physical/Fire/Burn damage. Added a secondary skill called “Giant Stride”. After striking enemies with Trembling Stomp, you cause earthquakes wherever you step on over 5 seconds.
Firebird’s Finery
Firebird’s Ascension: It’s no longer a full set skill, now it’s granted by the head piece. Damage bonuses were nerfed by 50% and cooldown increased by 10 seconds.
New Set Skill - Disintegrate: A fire beam skill similar to the one from Conflagrate’s relic, however it has a secondary skill called “Chaos Nexus”. Chaos Nexus splits half of Disintegrate’s damage with a fiery chain that jumps to up 4 additional targets.
Seeker of the Light
Set Skill | Falling Sword: Falling Sword already had a secondary skill to deal damage in a radius, it was changed a bit though. After striking enemies, you apply “Part the Clouds” to them, reducing their resistances and hitting them with a holy bolt that replicates the damage from the impact over 5 seconds.
Helltooth Harness
Set Skill - Explosive Beast: Improved some stats to prevent Explosive Beasts from living too long, ruining the dynamic of the skill.
Bones of Rathma
Set Skill | Army of the Dead: Now the body of skeletons quickly disappears after their death.
Grace of Inarius
New Set Skill | Bone Tornado: Involves yourself in a tornado of bones that deals cold and vitality damage to nearby enemies and reduces their resistances.
Pesilence Master’s Shroud
Set Skill | Poison Mages: Improved their behavior and cast FX effect. Now the body of skeletons quickly disappears after their death.
Zunimassa’s Haunt
Pet Bonuses: Added 160/200% Fire/Burn damage.
Embodiment of the Marauder
Sentry skill is now granted by the head piece.
New set skill | Evasive Fire: Creates an explosion that burns nearby enemies and push you backwards. Whenever an enemy is hit by Evasive Fire, you will also leave grenades in the area, dealing half damage of the initial explosion.
Delsere’s Magnum Opus
Wave of Force | Set Modifier: Elemental damage increased from 100 to 120. Added 210 Frostburn/Burn/Electrocute damage over 3 seconds.
New set skill | Time Shell: Cast a version of Slow Time that attaches to a target, dealing elemental damage and slowing all enemies close to the target.
Patterns of Justice
Set skill | Tempest Rush: Now it has a secondary skill called “Electric Field” → Whenever you hit an enemy while spinning, leaves a patch of electricity on the ground.
Immortal King’s Call
Wrath of the Berserker | Set Modifier: Bonus duration increased fron 5 to 12 seconds.
New set skill | Overpower: Call forth a bolt at your target location, dealing physical and bleeding damage to nearby enemies. The bolt activates “Crushing Advance”, increasing your total speed and damage and granting you 10% damage absorption over 10 seconds.
Legacy of Raekor
No longer supports Avalanche. Now it supports Earthquake instead.
Earthquake | New Hand Modifier: 180 Cold damage | 100% Fire damage converted to Cold.
Earthquake | New Set Modifier: 36% Weapon Damage | 1 second duration.
Furious Charge | Set Modifier: Frostburn damage increased from 900 to 1050 over 3 seconds.
New set skill | Run Like The Wind: Create cold tornadoes at enemy’s location, slowing and dealing damage to the target. Tornadoes activates “Sprint”, increasing your movement speed and cold damage, and granting you 10% chance to avoid enemy attacks.
The Shadow’s Mantle
Cluster Arrow | Hand Modifier: Frostburn damage increased from 300 over 3 seconds to 1250 over 5 seconds.
Sentry | Granted Skill: Now it’s granted by the head piece.
New set skill | Vault: Dash quickly to a target location, leaving behind a Spike Trap that explodes when enemies get close of it, dealing piercing and cold damage to nearby foes, and slowing them for a few seconds.
Roland’s Legacy
New set skill | Sweep Attack: Hit a 180 degree arc in front of you, dealing lightning damage and a portion of your retaliation as damage to enemies. After performing Sweep Attack, you are blessed with Holy Shock, an aura that grants you bonus damage and lightning retaliation over 10 seconds. It also restores 10% of your health (7 seconds cooldown for the healing).
Natalya’s Vengeance
Multishot | Crossbow Modifier: Pierce damage removed. Weapon damage increased from 12% to 22%.
New set skill | Shadow Beasts: Summon a group of flying shadow beasts that pass through enemies, dealing piercing and bleeding damage to all foes in the way.
Raiment of Jade Harvester
New set skill | Lingering Spirit: The same skill from Mundunugu’s set, it was moved to this one. However, it was added a secondary skill called “Communing with Spirits” → summon a circle of spirits that deals cold and vitality damage to enemies and may fear them for a few seconds.
Mundunugu’s Regalia
New set skill | Manitou: The same skill from The Voo’s Juicer’s item, it was moved to this set. Manitou’s attack speed is increased and its bolts now release fragments just like Spirit Barrage with Well of Souls modifier. Voo’s Juicer no longer has the skill.
Vyr’s Amazing Arcana
Now it has 5 pieces, however the skill modifiers are still granted when you have 4 pieces. The new set piece are boots that are supposed to be worn only when Archon is active (Because the set skill granted by the complete set is intended to work only while Archon is active as well).
New Set Skill | Archon Stacks: While attacking enemies when Archon is active, stacks will be dropped, increasing your total damage, OA, DA and physical resistance. Up to 50 stacks can be collected.
Modifier | Teleport: Removed.
New Modifier | Arcane Orb: Adds 100% chance to pierce through enemies. Arcane Orb releases Energy Twisters on impact.
ITEMS
Jesseth’s Skullscythe:
Modifier | Command Skeletons: -50% Energy Cost removed.
Bastion’s Revered:
Added an itemskill called “Snowcapped Mountain”.
The Grand Vizier:
Added an itemskill called “Scorching Meteor”.
Nayr’s Black Death
Removed pierce ratio.
Scepter of Chiroptera
Firebomb | Modifier: Removed.
Wave of Force | New Modifier: 540 Burn damage over 3 seconds | 100% Cold/Lightning damage converted to Fire/Vitality.
The Grand Vizier | Wilken’s Reach | Winter’s Flurry
Modifier | Meteor: Damage numbers were rebalanced according to the way Meteor works after the rework.
Hellfire Amulet
Skill Modifiers: Removed some unbalanced modifications such as additional projectiles, total damage modifier, high cooldown reductions and projectile fragments.
How do you activate it? The auto-download from nexusmods website doesn’t work, and i cant figure out how to install it manually, there is no tutorial or readme on how to do it