[MOD] Grim Dawn: Eternal

Thank you for playing and enjoying the mod :stuck_out_tongue:

Update released.

Hi PrincessLuna

How do you think of an endurance version wave? (that was what i thought it would be when i played for the first time the conjure random creature). It could work like when you kill the heroe, it summons another, and so on, never stops until you die :smiley:

Loving the mod so far! Thanks!

And giving the reward based on the time survived. Great one, will be doing that. But what can you do like a HC character? Is it a dead end?

I thought the mod was kill immunity for hc players, like the npc says in conversation :undecided:

Yes, one dead end mode to challeging how far we can survive :slight_smile:

I don´t know if you are working on it but the time records should be implemented, for the time counting making more sense. Like in the waves we have now, i don´t remenber my times and i lost the motivation to beat it, and if this mode will be made, the same will happen.

Sorry about my english and if it sound to demanding, just giving my thoughts :o

Thanks to being so responsive

edit: Other idea, silly one :stuck_out_tongue: the ranking of performance in time survive could have phrases, like “pathetic”, “ridiculous”, “milk drinker” or whatever, if we getting killed in initials mobs, like if Tallinn was judging our performance by challenging the Gods, the phrases getting better based in our times like “massacre”, “slaughter”, like diablo3 when we do combo kills ^^

Critical update.

Will be trying to add this stuff in the next update. Its a huge amount of work (just a bit time consuming).

damn you

“EternalGoodCornStasher”

tea -> squirt through nose.

yo named it that way on purpose didnt you

Update released.

Eternal must stash some good corn, right?

OMG your dedication is unbelievable, many thanks, will definitely play tonight

Thanks mate!

I have played couple of first waves on HC and here are my observations:

  • I have to say that increased spawn of heroes is an excellent addition.
  • On the other hand, significant increase of normal monsters in each wave is too much in my opinion. Could you please tone it down little bit as it becomes little bit boring after few minutes of running around :frowning:
  • new notification style is very good, but I would decrease the size of font little bit
  • info about current Eternal version is a very good addition

Number of monsters adds following advantages:
You are EARNING more xp. Not just getting it from nowhere. I want you to be able to get 85 from minimum playthroughs. But I will be considering that really, pretty hard to balance because I don’t want it to be a huge amount of XP per one monster kill.

And text… Well, I’ll reduce it a bit.

Ok. Updated.

I ran into a little problem with crafting relics. Can you add to the drop / store “Spectral Longsword” for Haunt and “Troll Bonecrusher” for Mistborn Talisman?

Sure. I’ll be adding them in the next update.

PrincessLuna, do u have plan for faction related item? Some build are very dependant on item from faction so it would be really nice to have that.

I sense secret corn level. :smiley:

Probably I’ll add all the vendors in the next update.

Update released.