Is the latest link provided the entire mod + fixes?
New-ish mod player here, only having played the mods “Lightweight” and “moarpoints” so far, so in terms of familiarity with these things I’m a bit unsure, but I do want to explore the mod that increases spawns relative to player level.
Also, Lightweight hasn’t updated to Fangs of Asterkarn yet, and I do want to play Berserker.
I’m writing to point out a few issues that might help you improve your mod.
At Corwen’s, the “Engraving” crafting recipes aren’t working.
“Epic” items, which are traditionally blue, have turned yellow.
For the Berserker, WereRaven and WereWolf aren’t working.
Thanks for the feedback, but I should clarify that this mod isn’t my original creation; I was only responsible for making it compatible with the new DLC. I will try to fix the issues you mentioned, though I can’t guarantee a complete fix. Some errors might be due to version differences and may be unfixable.
I have absolutely no idea what you’re referring to. Could you provide the NPC’s name or a screenshot showing their location?
Corwen is a crucial NPC for this mod, enabling essential crafting recipes; he is located right next to the Devil’s Crossing entrance portal and the training dummies, opposite the spot where your character first appears upon creation. Thanks again for continuing to improve this mod—it’s truly excellent work. Even though you aren’t the original creator, your contribution is incredibly important, and you deserve a huge thank-you.
Hmm, I found that NPC too, but I checked across various languages and didn’t see any items changing from blue to yellow—the only thing I noticed was that the version number hadn’t been updated.
One of the most recent vanilla GD updates removed Energy cost from all pet abilities. Were the pets in Reborn updated to remove all Energy costs from their abilities?
It’s functional. I can pixel-hunt the skills bellow as the class bar button doesn’t fully cover them. Thought I made a mistake somehow when installing the mod or that I needed to set the UI scale on a particular spot (it’s default for me).