[MOD] Grim Dawn Reborn 3.0 Fix 3 for GD v1.3.0.8

Is the latest link provided the entire mod + fixes?

New-ish mod player here, only having played the mods “Lightweight” and “moarpoints” so far, so in terms of familiarity with these things I’m a bit unsure, but I do want to explore the mod that increases spawns relative to player level.

Also, Lightweight hasn’t updated to Fangs of Asterkarn yet, and I do want to play Berserker.

I’m writing to point out a few issues that might help you improve your mod.

At Corwen’s, the “Engraving” crafting recipes aren’t working.
“Epic” items, which are traditionally blue, have turned yellow.
For the Berserker, WereRaven and WereWolf aren’t working.

Thanks for your work and for this great mod.

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Thanks for the feedback, but I should clarify that this mod isn’t my original creation; I was only responsible for making it compatible with the new DLC. I will try to fix the issues you mentioned, though I can’t guarantee a complete fix. Some errors might be due to version differences and may be unfixable.

I have absolutely no idea what you’re referring to. Could you provide the NPC’s name or a screenshot showing their location?

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Corwen is a crucial NPC for this mod, enabling essential crafting recipes; he is located right next to the Devil’s Crossing entrance portal and the training dummies, opposite the spot where your character first appears upon creation. Thanks again for continuing to improve this mod—it’s truly excellent work. Even though you aren’t the original creator, your contribution is incredibly important, and you deserve a huge thank-you.

Hmm, I found that NPC too, but I checked across various languages ​​and didn’t see any items changing from blue to yellow—the only thing I noticed was that the version number hadn’t been updated.





Also, the issue preventing transformation into the Raven-man and Werewolf has been fixed; I’ll upload the update shortly.


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One of the most recent vanilla GD updates removed Energy cost from all pet abilities. Were the pets in Reborn updated to remove all Energy costs from their abilities?

I’m not very familiar with the specific details you mentioned, but if you’re interested, you can download it and check it out yourself.

The first post has been updated.

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Hello. Is the one up currently with the transform fix? Thanks for maintaining the mod.

Demolitionist, Occultist, Arcanist, Shaman all have skills overlapping the (+) button in the skills panel, like in the image bellow

Is that a feature/limitation the mod has or? My first time trying the mod itself.

The misalignment is caused by UI changes in the new version. Thanks for the feedback; I’ll find some time to adjust it.

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It’s functional. I can pixel-hunt the skills bellow as the class bar button doesn’t fully cover them. Thought I made a mistake somehow when installing the mod or that I needed to set the UI scale on a particular spot (it’s default for me).

Fixed the bug causing misalignment of mastery skill icons; please download the update from the first post.




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thank you for keeping this mod alive

When I open the inventory, it doesn’t display fully; the edges on both sides are cut off. I have set the UI scale to the minimum level.

Giảm tỷ lệ giao diện xuống thấy bình thường mà bro

Mình chỉnh UI scale mức thấp nhất luôn rồi.

Kiểm tra mấy cái Settings khác, nếu ko lưu được thì khả năng bị lỗi do One Drive.

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Mình chỉnh UI mức thấp nhất rồi, one drive không vấn đề vì mấy setting khác vẫn lưu được bình thường.