This mod enables auto-picking of components, quest items (dynamite, scrap), and crafting materials, including those from the Ashes of Malmouth expansion.
It was inspired by Elfe’s People Are Lazy aka Autopickup mod but uses different script to trigger auto-pickup.
You can also enable auto-pickup for consumables (potions) or any custom items.
Downloads
Quickloot - No edits contains no changes in vanilla records, you can apply your own changes.
Quickloot - Source v1.0 source files for version 1.0. Contain changes in vanilla loot tables, enemies, chests, merchants.
Quickloot - Mod Built with game version 1.0.4.0. Extract to Grim Dawn/mods/ and play. Contains changes in vanilla loot tables, enemies, chests, merchants.
Adding you own items
- Download either Quickloot - No edits if you are not satisfied with changes I’ve made, or Quickloot - Source vX.X to edit the mod
- Extract the content to your working directory (eg. …/Grim Dawn/working/mods/)
- Select Quickloot from the drop-down menu in the Asset Manager
- Apply the required changes (see Applying Changes)
- Build
Applying changes
There are two ways to enable auto-loot for items.
Variant 1
This mod contains all required items with enabled auto-loot, all you have to do is to scan all .dbr’s in “records/creatures/” and “records/items/”, import all records containing references to components or materials, and replace the actual item with the item from this mod
(eg “records/items/questitems/scrap.dbr” will be replaced with “records/items/quickloot/questitems/scrap.dbr”). Note that vendors selling components share loottables with monsters so in order to avoid glitches you have to duplicate those .dbr’s and assign them
to vendors instead (for example, “tdyn_comp_aethermighty_a01.dbr” is being used by both vendors and monsters).
This variant is harder to implement and very time consuming, but in game everything looks like in vanilla except that components are now being picked automatically.
Variant 2
Import all items you want to auto-pick in game, select all imported records and add
gd.quickloot.replicate
under Scripts > onAddToWorld. With this variant all edited items dropped by chests/monsters will be immediately added to the player inventory while items that are being sold remain intact.
Feedback & Credits
Thanks to Elfe for the original mod
If you notice any bugs or missing items just let me know.
You are free to use this mod in your own mod/compilation.