Ascendent mode is now playable, for added difficulty. Unknown at this moment how itāll affect any drops but itās mainly there for the difficulty if you wish it to be more difficult.
The stats (compared to vanilla) are as follows (only different values are listed):
Vanilla Reign of Terror
Physical dmg -56% -
Critical damage +40% +20%
Attack rating reduction modifier- +30%
Defense reduction modifier - +30%
All Resists - 15%
All CC Resists - 15%
Life leech resists - 25%
Mana leech resitst - 25%
Bleeding resists - 8%
%HP DMG resists - 500%
Reflect Resists - 15%
Life % 850% -
Total Life Multiplier - 35%
Life Regen modifier 120% 50%
Mana Regen Modifier 120% 50%
Attack rating 80 350
Defense 80 700
Dodge/Avoid - 10%
Pets are now capped at 95% resists
Onslaught stacks, reworked the damage bonus per stack.
objects and enemies should now also once again be highlighted.
Added the GD upgradable items to the Hellforge smith crafting table
Bugfixes
The Warlock Trinketās now have the proper name and grant unique skills.
Fixed the first 7 levels of Demolitionistā Termite Mines spawning a different pet.
Soldierās Fighting Spirit no longer has Energy Shield icon.
Added the tag for set and legendary items on the map.
Fixed the glow effect on the pedestals (special thanks to tt100)
UI
Polished up Druidās skilltree UI to match with rework.
Renamed Iron Bits to Gold for a couple of listings.
Items
Mythical Wormskull, reworked visual
Skills
Druid
Removed certain stats from Maul and Feral Rage which no longer work (like attack speed, run speed and attack rating)
Shockwave, Removed the flat physical damage, set the stun to 1 second, increased the mana cost and increased the projectile speed by 50% (also for elemental version)
Bonecruncher, increased the Internal Trauma damage
Assassin
Minor QoL rework of Shadow Warrior and Shadow Master. Shadow master is now a single point skill transmuter, with Shadow Warrior being the core skill. Both versions now also accurately display their abilties. Improved looks.