Even if you wanted to do that (for whatever reason), you couldn’t. Inventory area can only be a square/rectangle shape, you only set a grid size of pixels and the inventory will match that, there’s no way to set exclusion zones to it.
When I made X-mod remover for DoM, I’ve interesting, why not to made mod more modular. Currently it require replace a lot of original database files, what cause more work for reverting inventory size.
So, for now I’ll ask You, are You not interesting with that implementation? What I mean: after some database rearrangement, if mod will be merged with other mods, user can switch between normal/big inventories if requiered, by repacking only 2 database files (gameengine & hud_mastertable) instead of 30.
You can check how it work at my example in attachment. records.zip (47.1 KB)
Also, I don’t think it is necessary to make this modification, once updated, just replace the corresponding dbr with my source, which is not as troublesome as you described. Even if you restore the game default, you only need to overwrite the dbr with the same name with the original data.
Hello, I’m playing GD with STEAM DECK, the reason for the resolution (1280*800), big backpack, incomplete display, is there a low-resolution backpack mod, please