Basically, I’m trying to increase the monster health and damage.
I’ve tried to change the text in the files:
Grim Dawn\Working\mods\survivalmode\database\records\game
balancingadjustment_mp+difficulty_enemies01
The “characterLifeModifier”, changing those values has no effect on enemy health. After I make the changes, I click “build” in the asset manager and the mod correctly shows up in the game’s mod folder.
Is this the right process? I guess I’m not changing the correct text because I don’t see an increase in monster health. If anything monster health actually decreases, what was a lvl 3 zombie had 140 health before the mod and around 120 health after the mod. Maybe the mod is not really running?
I think “gdx2” doesn’t have “balancingadjustment_mp+difficulty_enemies01” in it. Neither does “gdx1”. So if I copy the file to “gdx2”, it will not replace any old file. I’m confused now.
If none of the expansions have “balancingadjustment_mp+difficulty_enemies01” then why don’t my edits on the file work?
No, I didn’t! How do you select a mod? I didn’t see any buttons for mods when launching the game so I assumed as long as it’s in the mod folder, it gets loaded into the game.
thats a very blurry unspecific reference. what exactly are you referng to?
do you mean filenames eg
enemies01
enemies03
enemies03 … etc
or do you mean order/place of the entries inside characterLifeModifier ? (whats my guess)
using 1 instead of “1.” can be very misleading . precision 4tw.
Here was my own I used with the grim reborn 2 plus my own exp to next level change I made also.
Fun fact a lv39 walking dead at start had 69k hp lol (ultimate). I modded the hero’s hp also. They are much tougher now. I never understood why a skeleton golem thing hp was nearly same as a non hero.
He is referring to the life modifier chart where 1 is normal (1 player), 2 is normal (2 player) 5 is elite (1 player) 8 is elite (4 player) up to 12 being ultimate (4 player) etc etc lol