[Mod] [Tool] Grim Dawn Enemy and Item Randomizer

Randomizer Version 2.0

Changes

  • Refined Boss Randomizer script
    • Previously different versions of a boss for each difficulty could potentially replace every other boss, meaning a Ultimate version could be encountered while playing on Normal → This is now taken into account
    • Bosses can now be excluded from being randomized
      • Super Bosses are excluded by default
    • Log file now also includes the actual names of the bosses for better tracking
  • Added Item Randomizer script
    • Option A: Shuffles all items of each category → For example a common item (a01_hands) will always be replaced by the same legendary item (d015_hands)
      • This makes certain uniques very common
      • Uniques that replace a common item can roll their affixes
    • Option B (default): Shuffles all items of each tier/rarity → For example a legendary item (d102_hands) will always be replaced by the same legendary item (d015_hands)
      • This makes guaranteed drops less predictable
    • Customizable script
      • Categories can be removed from the list to exclude them from being randomized
      • By default, materials and faction equipment are randomized too
      • By default, normal items (non-uniques) are not randomized
  • Added Loot Randomizer script
    • All items of a rarity (and inside a level range) are added to their respective base loot tables → All items can drop anywhere (e.g. “Totally Normal …” items)
    • Customizable script
      • Uniques can be set to also roll affixes (with a low chance)
  • Added a script to fully reset the randomizer to its default state
  • Added a script that merges the randomizer with any other mod
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