Randomizer Version 2.0
Changes
- Refined Boss Randomizer script
- Previously different versions of a boss for each difficulty could potentially replace every other boss, meaning a Ultimate version could be encountered while playing on Normal → This is now taken into account
- Bosses can now be excluded from being randomized
- Super Bosses are excluded by default
- Log file now also includes the actual names of the bosses for better tracking
- Added Item Randomizer script
- Option A: Shuffles all items of each category → For example a common item (a01_hands) will always be replaced by the same legendary item (d015_hands)
- This makes certain uniques very common
- Uniques that replace a common item can roll their affixes
- Option B (default): Shuffles all items of each tier/rarity → For example a legendary item (d102_hands) will always be replaced by the same legendary item (d015_hands)
- This makes guaranteed drops less predictable
- Customizable script
- Categories can be removed from the list to exclude them from being randomized
- By default, materials and faction equipment are randomized too
- By default, normal items (non-uniques) are not randomized
- Option A: Shuffles all items of each category → For example a common item (a01_hands) will always be replaced by the same legendary item (d015_hands)
- Added Loot Randomizer script
- All items of a rarity (and inside a level range) are added to their respective base loot tables → All items can drop anywhere (e.g. “Totally Normal …” items)
- Customizable script
- Uniques can be set to also roll affixes (with a low chance)
- Added a script to fully reset the randomizer to its default state
- Added a script that merges the randomizer with any other mod