TQ ReDawn Mod
This Mod is a port of TQ:IT to the Grim Dawn engine. Formally, GD is made on a deeply modernized TQ engine and has high compatibility, including data structure and file formats. However, some resources require rework.
The mod is also not a 1-to-1 transfer, but rather an Anniversary Edition in the style of Crate Ent.
Download:
Main archive: ReDawn
Audio archive (English): Audio EN
Audio archive (Russian): Audio RU
Patch v1.01: ReDawn Patch
Mirror:
Installation:
Extract Main and chosen Audio archives into Grim Dawn/mods
folder.
Extract Patch archive into Grim Dawn/mods
folder with overwrite existing files.
In the Main menu select Custom game and Act01.map
Map
v1.0
First public version release:
All 9 fully transferred TQ masteries
The entire item database
Fully playable Act 1 of the game (Greece)
All Monsters and NPCs encountered in Act 1
All Main and Side quests of Act 1 reworked for the GD format
All NPC dialogues reworked for the GD format
All audio files of Act 1
Updated interface in the TQ style (Note: not compatible with UI mods)
Details
Porting related changes
Due to the fact that the GD engine does not support objects of certain types, they were reworked and may not work as intended.
- flat rocks hanging in the air
- static riftgates and zone markers
- non-resurrecting revive fountains (only those located in safe cities are works)
- seamless transitions between locations have been replaced with door objects
- misc
Due to the change in the operation of the navigation mesh, the passable areas have been completely redesigned
Loot tables have been completely reworked. In theory, drops should more or less match TQ, with unpredictable quality improvements on higher difficulties. Broken items dissolve on drop.
Health/Mana potions removed and replaced by GD infinite Health/Mana potion skills.
All recipes are now permanently learned and are not a consumable part of recipe
All components now drop whole, do not have completion bonuses, can stack, have recipes for upgrades, and can also be inserted into items of any rarity.
Working dismantle and Sets reroll function
Due to the specifics of equipping items, bows are considered one-handed weapons and require a new type of item - quivers for correct works
Some skills have been reworked to better match the GD mechanics
- Warfare Battle standard no longer has +1 to all skills
- all “buff other” type skills have been changed to “buff radius”
- togglable buffs are automatically activated
- all non-pet summons have been changed to pseudo-pets
- misc
Combat formulas have been reworked to better match the GD mechanics, the experience formula has been used from TQAE.
Possible prospects
With the release of version 1.0, I’m taking a break to continue working on my other projects. Patches or fixes will be as needed.
If the Mod gets positive feedback from the community, I’m ready to continue working on it, adding Acts 2 (Egypt), 3 (East), and 4 (Hades) of the game, as well as Olympus. I also left some groundwork for adding Rune mastery and expanding the mastery trees to level 40, including new skills. And even, may be, a completely new devotion tree.
Current limitations.
The latest versions of TQAE have an updated version of the map, which is not compatible with either vanilla TQ or GD. Due to this, transferring Atlantis, Ragnarok or Eternal Embers is not possible at the moment, unless someone would be able to make a downgrade converter. Also, Neidan’s skilltree can’t be transferred without adapting some skills due to new database templates.
Also, if any of the modders know lua-script well, I’ll be glad if they help me in the future.
Special thanks to the people who participated in testing the mod at the development stage: @MadGod, @Director, @Danes121, @LamuMamu
Translation templates:
Text_TAG.zip (494.8 KB)