They’re not lost, I just bought the wrong stash tabs with my first character. They’re still there, I just need to buy the right ones and then move the items over so all characters can access them.
haa yes yes I understood, I would get very frustrated if I lost everything hahaha
There are exactly 5 satyrs spawning for the quest, which counts, and exactly 5 points to move i hope can script. I moved the trigger box so the quest starts earlier.
Surprisingly, but mods don’t translate semselves.
will be fixed
I got it, so I completed all act 1 and found jom burbom on a boat haha, and the end of the mod for while or is there already act 2 there? If there is, I couldn’t get to him.
As said in the opening post.
Hoo yes I understood, thank you Medea, so I’m already looking forward to act 2.
@Carson_N Hey, I’ve seen post about mod at your blog.
For one who want translate mod, I’ve added translation template at open post (hope without mistakes).
All tags_* files could be taken from original Titan Quest game, except ui
and xui
that used partially, and tags_redawn
whole new or overwritten tags.
All conversation files contain tags from original dialog.txt
and npc.txt
files and could be converted to proper text files with TagtoText_convertor.xlsx
table in a hour. Several custom lines will stay in english.
All quest files still in english since it have both custom and original text.
There also masterynameconvertor.xlsx
that helps with mastery combo names.
Hahaha, hello, thank you for the wonderful mod. I’m looking forward to completing this mod.
I’m used to translating mods, so I was able to create the Japanese file in about 2-3 hours, and I played to the end of Act 1 without any problems. (I used the translation file from Titan Quest as it was for tags_skills.txt as an experiment.)
I’ll give you some feedback.
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I had to end the session because using Shield Charge in Defense and Take Down in Hunting would freeze my character.
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Some town guards and some NPCs have the name Tag_not.
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Some quests, such as the village pollution investigation quest, give you prayer points as rewards, but you cannot allocate points to constellations.
-
The final boss just attacks the altar and does not attack you.
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You can cross the map border in several places and enter areas that you normally can’t go to.
-
Some monsters will increase your reputation when you defeat them.
I checked DPYes with Enemy Info turned on.
Thanks for feedback, I’ll check what i missed.
I don’t see any problems with Shield Charge and Take Down.
Devotion tree is disabled, and reputation doesn’t affect anything.
friend Denis any idea when the next act 2 update will come out?
Someday next year
hmm it’s already something haha
Current TQ ReDawn Mod English samples for translation.
ReDawn_text_en.zip (143.9 KB)
I already attached templates at OP with method allowing fast translation to any language that original TQ (or TAQE) support.
But thank You. I made some corrections.
It was after I saw your template that I decided to send an English sample. The right side of the picture is one of your samples, which is completely untranslatable.
Patch v1.01 out now!
List of changes
v1.01
Added IT relics to dismantle tables
Fixed loot tables, that caster gloves not drops
Max camera zoom adjusted to make more epic screenshots
Fixed Medicines Waylaid quest no reward
Fixed Timon not gives inventory bag
Fixed misspell in The Good Centaur quest
Fixed several TagNotFound mistakes
Fixed Sylvan Nymph skill don’t summon pet when target ground.
Fixed issue where items would not have the attribute/level requirements they should have
Adjusted monster ambush behavior
Adjusted Monstrous Brigands and The Cornered Man sidequests triggers
Adjusted Act final fight script
Fixed pathing to exclude some out of bounds ways
misc…
hooooo a very good surprise, thank you very much for the work and for sharing friend Denis. I was really happy.
Yes it can.