[Mod] TQ ReDawn Mod (v1.3.0) Act 4 Available

@DenisMashutikov
Are you planning to expand the mod to include the Anniversary Edition with all the DLC? That would be great!

@DenisMashutikov
I’ve noticed that Psionic Touch seems to work strangely. The description says the skill has three charges. That means every fourth hit is supposed to activate the skill. But it’s usually 5–6, sometimes even 7, even though I’m hitting the enemies one after another without a break. If I miss the target, not only are the charges not counted, but the whole process resets (?). How long do the charges last?

At the end of the normal difficulty level, I have 1+2 inventory bags. Shouldn’t it be 1+3? Or did I miss something?

As I once noted above, only Ragnarok can be ported due to map format was changed in later version. I’ll watch it no earlier than 2027, probably 2nd half.

Psionic Touch uses same mechanic as Cadence (Or rather, it’s the other way around from a historical perspective.), and it have 10 sec. charge duration (Cadence is 8). I’ll see what I can do with it.
UPD. Adding internal charge time maked skill work correctly. Will be include in next update.

I assume you don’t add Rune Mastery until Ragnarök. What about Neidan?

This:

/10char

Does that mean the “of the Tinkerer” affix will be added as well?

As soon as GD will allow socketing 2 components.

So that means no Tinkerer affix. Unfortunately


The animations for both “Psionic Beam” from “Summon Nightmare” and “Life Drain” take a very long time to reach their targets. Is there anything you can do about that?

Yes, I can.

Perfect. Thanks for your work! I really like your mod.

Thanks for this GREAT mod and your help! Ever think of bringing in your D2 classes as an optional add-on? Also, I suspect the mapspace taken by your mod is less than half of the space available since the FoA update. Is that true?

How do you even imagine this?

It’s almost half now.

How did I imagine this? Too much inspiration here on the forums and on discord. Thanks for the info on the map space. Just was wondering with the map space expansion if it limited your mod.

I occasionally find standard health and mana potions. They are marked as already used.

Looks like potion formulas can drop duplicates, unlike crafting formulas. So yes, you will find such potions some times.

@DenisMashutikov Hi. Spectral Bolt from Liche King also has a very slow animation. And Liche King is missing his icon.

Screenshot 2026-09-16 195430

@DenisMashutikov registered just to say thank you for making and updating this. I love the game (playing it with a mate of mine now) but probably never would have tried the original.

1 Like

such amazing work. are you gonna add Ragnarok and Atlantis to this mod?

Black screen when launching with GD 1.3.0.8

Downloaded the 1.3 “main files” and “en sound” from nexus and launched as you would do with a custom game.

There is no word about on wich version this is running or not.
The links with the 1.2.1 patch in this thread are outdated?

This needs to be made clearer, most important info and install-instructions are not obvious and therefore fail-safe.

Edit: no idea what caused the black screen, a re-download made it somehow work
maybe unpacking or download got corrupt??

He’ll try but there are some obstacles to that -