Has anyone been able to decompile the “world001.map” file for editing existing Grim Dawn regions? So far I’ve been able to load the entire file into the editor as a (.wrl) into a new mod.
Without the associated decompiled files:
(.lvl .rlv .sd), the editor doesn’t allow terrain/painting modifications etc.
Perhaps I’m missing something related to the “ArchiveTool” functionality?