So I’ve opened the dbr of a ring and I’ve gone to the defensive stats, however I dont understand what each parameter does. Halp :o
I believe the first one is the absolute value of the resistance
Protip: Whenever you encounter a field you don’t know what it does, try looking at similar items (or other records) which have the field filled out to compare or try filling out the field yourself with some arbitrary values and test it in game.
I believe the defensivePierce is an absolute value in % determining the resistance to piercing the item grants you. IIRC pierce duration is bleeding (every damage type has a duration counterpart, like physical -> internal trauma).
The “Modifier” fields are a % modification of the characters values, so if you had an item which has, say, offensivePierce (e.g. a weapon) of 10, that would translate to 10 piercing damage on the item, but if you had offensivePierceModifier, that would translate to +10% piercing damage. I don’t really know how that works with defensive values.
“Chance” on the other hand is the chance at which the flat (or %) damage is applied on attack. Again, I don’t know how that would look for defenisve values. Perhaps there’s a chance of resisting more piercing when you’re hit?
As for MaxResist, that’s the increase of maximum resistance to the damage type the item will grant you (e.g. +3% maximum pierce resistance).
Just try it out.
DefensivePierce:
Like DraonCC wrote, this is the absolute Resistence you get.
DefensivePierceChance:
With this, you can set the Resistence to apply only to a period of time.
DefensivePierceModifier:
With this you raise the total pierce resistence of your character percentual.
DefensivePierceModifierChance:
The same as DefensivePierceChance, but for DefensivePierceModifier.
DefensivePierceDuration:
This is for the length of Defensive Pierce-Entries, that are working over time (Bleeding defense will be controlled through DefensiveSpecial --> DefensiveSlowBleeding;))
Haven´t tried all of these yet, so i´l write, what I know.
DefensivePierceDurationChance:
Chance, that a defensive Pierce-Resist over X seconds iss triggered.
The next two aren´t really clear for me. Haven´t tried to mod these.
For the last entry…DraonCC wrote it right.
Thanks for the answers, i guess most of those parameters I’ll leave untouched
Wasting about 2 hours I managed to find the .dbr that affects the base resistances so I dont have to create an item (even though you probably dont give a fuck about it lol)
Anyways I’ve read on the wiki that a certain resistance to a damage type will affect in the same % the corresponding DoT damage, however these parameters are confusing me still. Let’s say I increase the absolute value to a certain amount. Does that amount apply to the dot damage as well OR they will sum with each other? The existance of the “duration” parameter is puzzling me
ive been trying to do similar things to items, too
But i have a question; is it possible to just edit item’s stats, give them skills, take away skills from them etc…
or do i have to create a new mod folder from asset manager and create the new item there and then launch the custom game from game everytime i want to edit an item ?
ive been trying to edit molten boots’ stats and just give it a run speed
boost in DBeditor, i believe i succeeded in that by looking at other items with the desired stat and observing how it’s done in the editor but the real challenge is putting that edited item in the databse i guess and i just couldnt figure out how to put the edited item in the database without creating a new mod which is something i dont want since i use the DAIL mod.
So yeah any advice, help, suggestion would be useful.
Can you select the DAIL Mod in the Asset Manager?
maniaccow
Editing orginal datbase it’s really not so good idea.
First, if you want edit some items there, that item can be changed in dail mod too. And item just will be overwritten.
As for what you want, i suppose it’s pretty clear described in tutorial.
Open Asset Manager, click Database at the bottom and you’ll see green folder. records - it’s your database. After editing you just need Build it.
Now it’s in your original database and you’ll notice, you can’t join to anyone in mp anymore because you have different database versions.