More Default Weapon Attack Replacers

I don’t know how you feel about this, but I absolutely love all the skills that have a chance to be triggered when using default weapon attacks (Bursting Round, Storm Spread, Chilling Rounds etc.), they spice up the combat and make it feel less static, thus more dynamic, without the player needing to press any extra buttons (I also love devotions like this).

I just feel like every class should have at least 1 default weapon attack replacer, so every build has the chance to make use of that. Currently, only Cadence and Fire Strike come to my mind (I think there is one more), which is way too less in my opinion.

Often times I look at “basic” mastery skills and wonder: “Why is this not a default weapon attack replacer? It could trigger x and y skills for me and enable a cool build/playstyle.”

Please Crate, give us more of them, or change certain skills to be replacers.

We don’t have many Default Attack Replacer templates to go around. Fire Strike, Cadence and Savagery are the three known ones

Outside those we have Belgothian’s Strikes and Fleshwarped Strikes both of which if built correctly can compete with class based Default Attack Replacers.
Runic Bolts is also kinda up there

The only thing we could use is a new component with an Upgraded version of Beronath’s Fury cause it’s not strong enough to compete with the newly added Auto-Attack Replacers

We certainly don’t need to make class design more boring by adding Auto-Attackers to every class unless of course Crate has a new template they’ve been keeping locked away in a vault

I don’t quite understand what you want now. Do you want something like Cadence or FS or do you want something like Bursting rounds, Markovian advantage etc?

Those are not the same. Skills that randomly trigger are auto attack replacers, while skills that can be triggered every hit by only auto attacks are default attack replacers.
You basically put both together and therefore it’s hard to understand what do you want.

This. Every mastery having an auto attack replacer just homoginizes them. Choices still need to be made and that includes having to pick a specific mastery if you want to do a specific auto attack replacer build.

Which kind of baffles me when people ask for stuff like Chaos auto attack replacer. Cadence and Fire Strike already do that fine.

With items. But (melee) Chaos itemization is, as ever, severely lacking.

I agree with this

Aether got a new Default Attack Replacer so I’d say give Chaos a skill whose template isn’t used too commonly.

I am all for Chaos support but like I said besides a new component giving us an upgraded Beronath’s Fury I don’t think we need anymore Default Attack Replacers unless they got more templates for us. If they do give us Chaos Support I’d prefer it’d be a movement skill or some other melee nuke
Chaos already has Cadence and Fire Strike as default attack replacers using skill mods, so we don’t need anymore of that we need something new and interesting (don’t troll us with crappy Chaos ABB, Physical Leviathan ABB gave me cancer already)

Fleshwarped Strikes honestly feels kind of meh. Aether Fire Strike and Cadence work just fine and i’d argue they are better for melee aether (specially for Fire Strike when you get elemental to aether and chaos to aether).

I do agree melee Chaos itemization is subpar and probably one of the weakest in the game.

I’d rather take out two birds with one stone and have a Legendary Chest-armor grant us a Chaos-based autoattack that’ll work with Bloodlord’s Blades and Fangs of Ch’thon alike, or could be converted to Aether/Physical if we wanted to make use of more esoteric items (such as Beronath, Reforged, which is “neat” but not “great”).

But if we do get a Chaos autoattack, it’ll probably be on a 2H Ranged Weapon incompatible with the Harbinger set. :rolleyes:

Not quite. Fleshwarped Strikes is definitely better than Fire Strike because of flexibility of classes, items and other stuff
Compared a Spellbinder with Sorc to test this. I didn’t have the time to try out Defiler so maybe that might beat it.

But the point is Fleshwarped Strike, Runic Bolts, Belgothian’s Strikes are all better than Beronath’s Fury. If we’re gonna get another Savagery/Fire Strike like Auto-Attacker then I’d prefer we get it on a component that can be used as an upgrade to the level 50 component

I like it, not a bad approach - we get a Beronath’s Fury upgrade and get something for Chaos. Although I’d prefer a component over a Chestpiece. Itemization is wound too tightly on some concepts so a component having said skill would make everyone happy.

I’d still say Servitor’s Corruptor needs to be re-done. Voidsteel Gauntlets will always be used on Chaos Cadence builds so this item is redundant. Gargabol’s Pistol was changed so should this item imo

On a side note, never got Thalonis’ blade with good rolls. Is it supposed to be better than Bloodsworn Scepter?

Don’t know what it’s supposed to be, but I had a Demonic/of Fury one before AoM released (and, consequently, have since deleted it after wiping my characters for the AoM release). It was…very underwhelming. For how rare it is, it just didn’t really do anything other than make skillpoint allocation very tight, due to lacking the +All Skills from Fang of Ch’thon. Also lacked the proc/RR likewise.

With AoM, it now gives a % Chance of 100% CDR to Possession…but who cares? What sort of build stacks flat chaos damage for % Weapon Damage, takes Possession, and wants CDR anyways?

Having said all of that, as is the common trend with Acid/Chaos itemization, it gives a buttload of flat damage…that you can’t do anything with.

I was reading your post and i thought you were forgetting Defiler but then you mentioned it. Yeah, that’s the class combo that i feel is probably the best for Aether melee Fire Strike and it’s probably better than a Fleshwarped Strikes Spellbinder.

Then again, skills granted from items like auto attack replacers and stuff like Obsidian Tremor has to be weaker than mastery skills because they don’t require skill points. This is hilarious because stuff like the aforementioned Obsidian Tremor is better than some mastery skills.

-If we do get another default weapon replacer, can it not be another charge-based replacer like Runic Bolts/Fleshwarped Strikes were?

-Besides replacers, I’d kill for more WPS skill modifiers or conversion options. We need more weapons like Mythical Edge of Death

Edit: Nevermind my first statement, I second-guessed myself and checked Fleshwarped Strikes again as I thought it used Savagery’s template and was wrong.

Don’t forget Belgothian! :rolleyes:

Word

We have three auto-attackers, well two technically - Fire Strike and Savagery.
The third one Cadence is actually a WPS. Maybe Ceno (since he’s already here :p) can correct me on this but Crate could use the Cadence template and replace the WPS on the third hit with any other WPS animation i.e you get Storm Spread, Chilling Rounds, Necrotic Edge like Auto-attackers using the Cadence template

Having played this game for a long time I have something that you call - “privileged asshole syndrome” where I don’t pick crap legendaries cause I get a shit ton of them each MC session. That weapon has to be one of the crappy ones cause I don’t recall every seeing it
It’s got the word “asshole” in it cause this shit backfires and I sometimes end up missing items that I deemed worthless

Sounds kinda underwhelming tbh, I expected more consider I see it used on many Chaos builds