More Suggestions

I’m 22 hours in and here’s a few suggestions: 1) plants/bushes (besides blueberries) should be replantable, i.e.: willows and medicinal herbs should be harvestable for seeds or movable as they are essential to baskets and healers. 2) I need to be able to pause use of certain consumables, or rather, be able to stockpile certain assets, like the required consumables to upgrade the trading post - i should be able to “stockpile” them for later use. 3) Turn on/off storing of specific assets in storehouses. Maybe I want all my grains in a certain storehouse, root vegetables in another, etc. 4) I shouldn’t have to designate a harvest area for wood/berries/etc. It should be closest available. However, an option to disallow harvesting would be nice for those that want to preserve an area (like a park) in their town. 5) Where’s the church? Tallow/candles are available, herbs are available (for incense), gold is available silver could be added for lower tier churches. 6) Where is the castle/border fort/hill fort/etc.? 7) Trade routes would be nice for higher tier trading posts - no need to wait for the trader to show up if trade routes have been established. Especially on maps that lack consumables like iron/clay/sand/etc. 8) I’d like a slide in/out “side panel” or preferably a top drop down under the current consumables for all goods/consumables, so I can see at a glance what goods are low/high that I can then turn on/off production of.

That’s it for now. I love it so far and will continue to build and play and look forward to more content and updates!

Amen! We could have botanical gardens for growing these items.

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This is in game. Uncheck the box on the top left of whatever item you don’t want stored.

This would require managing placement of the buildings instead in order to maximize efficient gathering/hunting/etc. When you first build a building with a work area, that work area will be in the immediate vicinity of that building.

There’s an extensive thread about this already, and they touch on it in State of Early Access #1.

Maybe tier 5? You can also build your own mini version using the barracks and walls. I know it’s not the same, but still.

No specifics but they’re working on improving trade mechanics especially for highly important resources.

The resources tab (R) practically does this, you just have to open the window instead of mousing over something for a drop down.

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