I’m 22 hours in and here’s a few suggestions: 1) plants/bushes (besides blueberries) should be replantable, i.e.: willows and medicinal herbs should be harvestable for seeds or movable as they are essential to baskets and healers. 2) I need to be able to pause use of certain consumables, or rather, be able to stockpile certain assets, like the required consumables to upgrade the trading post - i should be able to “stockpile” them for later use. 3) Turn on/off storing of specific assets in storehouses. Maybe I want all my grains in a certain storehouse, root vegetables in another, etc. 4) I shouldn’t have to designate a harvest area for wood/berries/etc. It should be closest available. However, an option to disallow harvesting would be nice for those that want to preserve an area (like a park) in their town. 5) Where’s the church? Tallow/candles are available, herbs are available (for incense), gold is available silver could be added for lower tier churches. 6) Where is the castle/border fort/hill fort/etc.? 7) Trade routes would be nice for higher tier trading posts - no need to wait for the trader to show up if trade routes have been established. Especially on maps that lack consumables like iron/clay/sand/etc. 8) I’d like a slide in/out “side panel” or preferably a top drop down under the current consumables for all goods/consumables, so I can see at a glance what goods are low/high that I can then turn on/off production of.
That’s it for now. I love it so far and will continue to build and play and look forward to more content and updates!