Mountain valley town

Ah… Thanks for sharing eis. That’s pretty interesting. Can’t wait to find out more about whatever it is.

Makes me wonder if any new projects will be tied to Cairn, even if remotely.

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Hmm… I don’t think the atmosphere really looks like GD, I’m going to say it’s probably from a new project.

I see it as a black and white type game where players have a giant cow to do their bidding.

Or is it just my imagination that those cows are 2-3X the height of the door on the nearby house?

Disney Dawn - Goofy Unhinged

I get it if you don’t want to make Grimmer Dawn as your next project, but try to not go too pastel and rainbows with it :wink:

Why not? Does not mean it cannot be disturbing and frightening.
Imagine a wonderful world with bright colours and friendly creatures. A real-life paradise.

Until…something happens. Could be a disease or a curse that turns creatures into vicious monsters - while still looking adorable.
Or hidious creatures rampaging in those gob-blessed lands.
You would been travelling in a sun-lit grass land in front white-washed city walls - before being suddenly surrounded by twisted sheeps and mutated bunnies craving for your blood.
How disturbing would that be ?
(Inspired from a passage of Deathstalker saga - fron Simon R Green - if some of you are familiar with it.)

I personally would not mine a more classical approach to the heroic fantasy genre, with bright magic and fearsome knights - fighting evils in their shining armour.
We don’t actually see too many of well crafted titles with such a theme, imo.

Somewhere in a corner of my heart there is a hope next Crate project will be something turn based, with huge loot and itemization and class progression. Imagine Crate doing a roguelike, they could find me dead in front of my pc, well that would happen anyway, dead with a smile on my face…

Mmm…while I kinda doubt this project would be that I’d <3 a turn based / squad based game with loot and class progression near or on par with a ARPG game.

Having seen the potential for such a system playing Xcom-2 with Grimy’s loot mod really makes me think such a system built from the ground up could be incredible.

Wow this look something like Banished.

To be sure, atmosphere resembles Anno series and Banished. However, the game of such a genre is overflowing and we are full.

So, as medierra gave away the answer, I closed the poll. Seems like the majority had the right idea.

I kept thinking they will continue the development of Grim Dawn!!!
Will, the second part of the game!!! Fools if they take right now, for what ever strategy or passageway, they have, no one, will not buy, the result, profit is very, very little will!!! Dear developers, hear people take on the development, the second part (2) Grim Dawn!!! Sincerely, your fan of the game, I am very silno hope you can hear me!!! Still, it is you and the profit was brought in, and a lot of fun, especially the fans!!! You, the people think about their fans!!! Especially those who invested in the project money!!!
I very much I hope that you hear us!!! And make in the future, the second part of the Grim Dawn!!!

They will work on expansions for GD - at least one - and a new game. From about a year ago:

I would like very much to count and see the second part, that is Grim Dawn!!! And Yes, at least two extensions have already confirmed on Grim Dawn!!! Now they are working on the first already, maybe even three, although I would in their place, did the following: would the same extension, and started working on the second part of the game, a sequel to Grim Dawn!!! It would be more correct!!! Moreover, right now they have a staff of workers has increased significantly, and work on a project that would be much faster, not 5 years!!! Still, they have right now will be considered in the company’s very first game, highly paid, and most importantly, they she rose, and made money, big money!!! And they should think really, on the second part of the game!!! The way they where mentioned second part of the game, I don’t remember where, was a long time ago already!!! We very much hope that they will not abandon her and will continue!!!

We do plan to keep working on Grim Dawn. How many expansions we produce just depends on how well the first expansion sells and how well GD itself continues to sell.

There is also a good a chance we’ll do GD2 at some point but, due to the age of the current engine, we either need to undertake some massive update work on it or start from scratch with a licensed engine, which would mean a massive amount of work writing all new gameplay code.

Given that we’re working on an expansion now, might do a second one and I’ve been working on ARPGs for 14 years now, I feel like I could use a bit of break before jumping right into GD2. Imagining exciting new features, systems and a whole new story arc take a lot of energy and passion. I’m happy continuing to work on and oversee content for GD but I feel like I need to recharge before I can give a whole new ARPG my all.

There are other genres of games I love and have always wanted to work on. I’d also like to work on something lower scope next, that requires less building of content and which won’t take too long to finish. I expect to be releasing this new project 12-18 months from now. Then after that, who knows, maybe it will be time for GD2. I won’t know until I get there. One thing I can say though is, I’d be a lot more excited to work on GD2 if we could get to a point where we had a lot more money to throw at it.

Someone mentioned that Banished / Anno town-builders were overcrowded but that looks like a wide open market compared to ARPG. Not only are there a lot of ARPGs coming out recently but players commit to a single one for much longer than games in other genres and it requires a ton of content and features to be competitive - more than almost any other genre of games. Then think about the fact that the ARPG genre has a franchise that is widely seen as “king” and is developed by one of the biggest, most well funded and widely respected companies in the industry. Everything is compared against Diablo and it’s hard to compete with a team that has virtually unlimited resources. Then Grinding Gear has around 5x the people we do and I doubt competing against a free-to-play game has helped our sales. Then there’s Torchlight (although it looks like their next game isn’t an ARPG), Marvel Heroes, Van Helsing, Victor Vran, maybe a TQ expansion or sequel from Nordic, Lineage Eternal (if that ever finishes), Wolcen and too many others to remember. Since the huge sales of D3, everyone and their mom seems to be making an ARPG these days. About the only thing worse would be deciding to make a MOBA.

Even with all that going on, I wouldn’t say it would prevent us from making GD2 but it certainly makes the level of competition in most other genres look a lot less daunting.

A big factor for working on something else though is that I don’t think it is good to keep all our eggs in one basket, as a studio. Our primary goal is to keep the company alive so we can keep being independent and making games. While it’s certainly possible to focus on one franchise and stay alive for a long time doing it, it’s riskier having all your future dependent on the continued success of one game property in one genre. Diversifying the types of games we can make and the IPs we own is a good way for us to better secure out future.

Beyond just branching out to work on other genres, it has always been a goal of mine to be able to work on concurrent projects. Not only do we not want to be pigeon-holed into one genre but I think it’s important for us to be able to work on multiple projects at time. That way, we’re not just counting on the success of a single big release to keep us alive, where if it under-performs, it could take years to course-correct and finish another project (years we likely wouldn’t have). This also helps to increase the efficiency of the studio, as we can shift people around based on the needs of a project at any give time, instead of having lulls at the beginning and end of a single project, where not everyone is needed at full capacity. Another factor is that people get burnt out working on one thing for too many years. When people get burnt out, they leave and look for something new. I feel like we have a great team and I want to keep them engaged with fresh new projects and not solely grinding away on ARPGs for the next 20 years.

Since we would like to keep making content for GD, we’ve brought on some new people for that, to keep up the level of energy and enthusiasm (or new old people in the case of Grava, aka Josh Glavine). We’ll keep making content for GD as long as it’s financially viable. GD2 is a definite possibility but whether / when that happens depends on how things progress in the ARPG genre and internally for us at Crate over the next year or two. We also have some ideas for GD related games that are set in that universe and will share some mechanics but are not quite ARPGs.

You’ll also be hearing about at least one totally new project in the next year though. :wink:

Awesome.

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That sums it up for me. Except, imo this totally over shadows today’s Misadventure :wink:

In case this means you actually are going for this type of game, I wouldn’t mind at all if you guys would have a look of those early Settlers games up to Settlers 4. A modern that type of game would be insta-buy for me personally.

Curiously to see what would be the next project. I really do hope you guys can keep Crate going for many many years. It’s nice to see such passion in a game.

That’s what I’m thinking too… And when I saw the pic linked in the OP it did kinda make me feel it might be an rts type game.

Yah it kinda does. It’s good to see medierra posting a bit more here lately. He’s been kinda scarce for a while now.

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You might want to read medierra’s posts in these old threads to whet your appetite:

  • [thread=2006]Settlers 7 WTFFF!?!1 - Looking for a good strategy game[/thread]
  • [thread=9599]Banished - Shining Rock[/thread]