Movement speed overmax

Hi guys

Just wondering about movement speed. It maxes out at 135%, but do you benefit from any overmax %?

I.e., when you are slowed, does the overmax % kick in, so that you are not as slowed as you otherwise would be? In other words, does overmax movement speed function as slow resistance?

Thanks,

Yes  

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Good stuff! I hadn’t really considered this, but I was plotting out a devotion map and noticed a lot of +movement speed % for this character, which will likely end up being overmax, but still useful.

You still need slow res for attack/casting speed though :slight_smile:

good point

Well yes but is it worth to overcap for those moments where you’re slowed? I assume not but don’t really know how often you are slowed and to what amount (with i.e 80% slow res). And at 200% AS/CS already loses half of its value due to additive nature so like 6% is like 3% relative and probably it’s not worth it to sacrifice i.e. %damage which works always.

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Slow res usually do better job than overcaps, except when it comes down to mutators, which are not affected by slow. If you have at same time -cast speed mutator and -total speed, you can go let’s say from 200% to 172%. So overcaps on cast speed there will help you offset the -speed.

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No.

In addition to the fact that having a higher cap means that % slows (which are the most common) will take more speed off your total, keep in mind that AS is built up less-than-linearly due to the attack speed multiplier between weapons. So you may invest ~145% AS to go from 100% to 200%, but a 15% slow will still take you down to 170% AS.

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