Multiplayer with mods? Also I need a headstart in modding.

We just got GD a few days ago and we are playing MP with my friend. However we are having screen burn in issues with the health bar. I opened a thread about it but it seems to me that it wont be happening anytime soon (IF it will ever happen).

So anyway. I’m willing to create a mod for this, I will create a frame for the HP/Energy bar and add an animation if I can (sort of a visual mod). My question is, will this mod create any issues with MP? Both of us will be using this mod in case I can create it.

And oh, I need someone to point me in the right direction for this. I gave the Tutorials forum a quick look and I found the beginners guides. I will check them out, but if anyone has a source that will be helpful to me, I’d appreciate it.

yeah the mod will have to be identical on both player to play in multiplayer. and dont even try to do it in vanilla. it will cause failure to connect…

just make your mod but make sure to give it a name and version number in the name in case people want to play with you so they can be sure to have the right version.

use nexusmods for delivery and if your really keen. throw it on github and make it open so people can contribute or borrow (with attribution)

this game has a rather primitive mod handling system

1 mod at a time
mods have to be 100% the same to play in multiplayer
youll need to roll new toons for the mod game

As long as your goal is to just replace a texture, you don’t need any mod at all and also don’t need to care about multiplayer.

The game reads unpacked resource files from c/user/documents/my games/grim dawn/settings/name of arc as folder/path to file/file.tex so all you need to do is determining the correct texture path, convert your animated texture to a .tex file and stick it in the corresponding directory.

This way the game will read the changed texture but not update it’s game version and therefore allow you to play together with other players no matter whether they use the same modification or not.

Also mods don’t have to be 100% the same to work together. Only the database must be equal, resource files do not count into the version check