So first of all, allow me to say that I have played ARPG since the very first diablo. I loved that game so much that I actually got into modding it, I spent countless hours on it.
And then its sequel, which did many things right, others not so right (lost a lot on atmosphere for example), but I still enjoyed it for years, especially after the expansion.
Many other arpg that followed were very boring for me though, and with diablo 3 I eventually realized what I was missing about those games.
The feeling of being vulnerable. The feeling of not knowing that I may find in the next door. The feeling of not knowing where to go, how to get to the next level, and so on.
Basically, the survival aspect. Having to play in a careful way.
Eventually, you would still get very powerful, but for a long time, you needed to play carefully.
Right now, in games like diablo 3 and many other arpg, you can level up extremely fast, get to the end game extremely fast, and then the end game becomes a race against time to see who can clear levels faster.
That’s as boring as it can get for me. It limits the way you can play the game, because to get the best rewards and in general to get the most out of the game, you are forced to play in a certain way. You completely give up on exploring and watching your surroundings, you just focus your build and play-style on erasing everything you stumble across.
What I loved and made me back up Grim Dawn at the very beginning, was the feeling it had on veteran level while it was still in the early betas.
I needed to be careful, I felt like in order to survive I had to exploit my surroundings, choke points, be careful about not getting stuck somewhere, going door to door, taking advantage of double access to places to escape and so on.
As the development kept going forward, I got the feeling that the design was changing, things became easier, and even with a tanky build I still feel like I can dispose of everything too quickly, I can sort of charge mindlessly in the middle of swarms of monsters and suffer no consequences most of the times.
It doesn’t really have anything to do with difficulty “in general”, but more in the way difficulty is handled.
Instead of incentivize an insane level of dps, in order to dispose of enemies before they can one shot you, I’d rather have a slower paced survival style gameplay.
The game’s atmosphere is PERFECT for that, it’s an amazing game from that point of view.
I just wish it won’t become like diablo 3. A rush through the game to mindlessly see your character clearing up everything in the least amount of time.
If I wanted that, I would stick with diablo 3, but from Grim Dawn I am expecting something different.
That’s why I hope you devs will at least read this thread and keep it in mind as you keep balancing the game, because I feel that it got too easy and too much fast paced for my liking.
You obviously have to please the majority, and I might likely be alone into thinking this, but I still wish to let you know that there’s at least someone out there who prefer a slower and harder paced game.
Cheers.