*Hunters should not run from boars. Apparently nobody else does.
*Remove ‘predator attack’ spam warning from boars
*Hotkey to select all soldiers
*Ability to keybind selection of villagers
*Ability to turn off and on all of certain job from worker list without clicking + or -
*Transport resources between stockyards
*Fix town square bell to actually do something (like force all non-combat villagers to seek shelter!)
*Fix transport carts walking into raiders
*Ability to pick up items on ground
*Cull selection of fruit trees instead of 1 at a time
*Set location for all idle workers (maybe just laborers) to gather
*Option to set soldiers to melee or range
**More explanation and detail on how everything works and interacts (what is the difference between 1 herder and 4?, what is the % difference between working with tools and without? Why do pubs give 5 gold one month, then 150 the next?
**more
+Ability to tell guards to not take melee weapons. Currently guards take melee weapon even though they sit in their towers, when the tower is destroyed, the guard instantly turns into a laborer so the melee weapon is useless
+Ability to tell hunters to not take crossbows
Grim dawn setting where the raiders are replaced with Aetherials (undead) and get progressively stronger
*Allow the option to minimize the “accept or we will attack” UI when raider army appears. Right now it gives you 12 months before they attack anyways, and you can keep playing but there is no way to minimize the UI.
*Set work area for smokehouses (so they don’t run across the map for that 1 hunter)
*Foundries and blacksmiths seem to be bugged (idle - unable to work) even with 1000+ iron ore, gold ore, coal, and heavy tools sitting in stockyards and warehouses next to them. 2/8 workers continue working, seems to be related to the ratios as randomly moving them around sometimes fixes it.
Allow soldiers and guards to collect carcasses from boars, bears, deer, and wolves. Would be nice to do something with the soldiers when you know there are no raids for the next year. They can then bring this back to the hunters for butchering.
*Allow player to ‘favorite’ one deal from each merchant. For example if you are on a map with no iron, and you see the iron clan woman selling iron ingots, you can favorite it, and every time she comes she will have iron ingots to sell. Everything else can still be randomized.
*allow soldiers to use range attacks through (over) fences. This should give them more purpose as right now they get destroyed in 1 second by the raiders.
*This has probably been considered, A crime system with sentences (Stronghold 2 did a decent job at this), entertainment buildings for villagers to interact with. (Stronghold 2 and Civ City rome did a good job with this.)