Why is Empowered Gunslinger’s Jacket consider BiS for many (all?) dual wield pistol builds? Is it the 4% added OA? Is enabling dual wield freeing up other slots for better equipment? Because just by looking at the item, it looks pretty meh to me.
I see builds using both Feral Hunger and Upheaval. Doesn’t the 100% chance to proc from Upheaval prevent the use of Feral Hunger? I would suspect not (otherwise it would look like an “uninspired” design decision), but the skill descriptions suggest otherwise.
Really interested because my two characters so far happen to be a warder and a pyromancer. And I already have the jacket. But it still feels I’m killing faster with a rifle.
4% OA, crit damage and the added flat damage are all great. Mostly it’s about freeing up other slots though, the other items that enable dual wield all take slots where you have much stronger options. Chest, not so much.
Can’t really answer for 2 as I’ve never used the skill line, it seemed meh to me in my PS shaman and I don’t have another 2h shaman build.
Of course it seemed meh, cause those skills don’t proc with PS (PS is not a default weapon attack)
I have a Savagery warder and I was just wondering if I should drop a point into upheaval some a bit more AoE or not. Of course, I can do it anyway and see whether it makes a difference, but I have so little time to play, I’d rather I didn’t.
Upheaval: Whenever you land a CRITICAL strike with your basic default weapon attacks (such as Savagery etc), 100% chance to proc (again, on criticals).
It appears as a whitish ground stomp effect that emanates from around you when you crit.
Doesn’t upheaval replace the basic attack skill completely, unlike WPS skills which are added on top of the basic attack skill? That would make it pretty bad for pretty much any build that uses a basic attack replacer.
I don’t understand why it would replace it since it requires the crit to happen to trigger. I would think it’s in addition like anything else. Maybe I’m wrong but maybe some of the others who have deeper understandings of the underlying mechanics can straighten it out.
As for Feral Hunger, when I last used the setup I don’t think I paid much attention to it but I could have sworn I seen some Feral crits trigger it. I would have to run a new build to test and see tho, or you could always check yourself.
So perhaps it doesn’t proc on WPS if the talk in that thread is correct. Either way I find Upheaval to be worth it if you go that route and like mentioned, binding an OnCrit Devotion to it works nicely.
If skills like those could trigger of procs, they could trigger themselves back to back, I don’t think anyone wants that hah. Sounds like balance nightmare.
Bottom line: the more you crit, the less you leech. Probably not the end of the world, since we have Wendigo Totem, but definitely something to consider.
Feral Hunger ends up as a collateral benefit. You’ll probably have +6 to it from shaman gear that you’re wearing to boost your other skills anyways, so you get decent returns for minimal investment.
The only (worthy) boost to FH is its proc rate, which tops out at 25%. With Upheaval that will go down to 20%, in case of critical strikes. But you’re already critting quite frequently, otherwise there’s no point on getting Upheaval.
In the end, I think I can see the usefulness of Upheaval if you you’re lacking AoE.