I would like 3 or 4 years bad harvest, and have food shortages. Food over priced, if you try to buy it. But would sell for a very high price.
Long term grain storage would help limit the impact.
Could impact different plants differently. Locusts is another option.
This would make things interesting late in the game.
Drought could impact all of this and even reduce size of lakes.
Floods increase size of lakes.
"Paganblade: are there natural disasters? tornados? flooding?
Zantai: We opted not to do natural disasters. The way they often work in town builders is like it is kind of fun to see a town get devastated, but maybe only once and after you saved. To have it happen randomly can be pretty crushing sometimes.
Medierra: no tornados or flooding but buildings can be struck by lightening and catch fire, heat waves can destroy crops and cause water shortages
Medierra: the natural disaster type stuff that exists are things the player can significant mitigate through proper town planning / food management
Medierra: I don’t really like totally random disasters that just own your town and you’re left to try to rebuild."