Necromancer - Grim Dawn vs Diablo II vs D3

Im surprised how good Necromancer turned out for AoM. Its actualy realy good and versatile mastery with a lot of options for T1 builds, Most notably Spellbinders, Reapers, Cabalists, Apostate.
Funny how i underestimate it during prewiev.

I really, really like the Necromancer in AoM, and I’d say it’s maybe slightly inferior to D2 Necro, if at all.

I think the theme of the mastery is superb, with one exception. Namely, I think that, unlike D2 Necro, Crate didn’t have to put acid and poison damage in their Necro’s skill tree. I think AoM Necro should have been built around cold, vitality, aether and physical damage. For acid and poison we already have Nightblade and Occultist.

I think that this design decision (to put acid and poison in Necro skill tree) has blocked some exciting avenues. For instance, I’d love another bone-themed skill. True, Bone Harvest is great in that it has both single target damage and a decent aoe, but bones are Necro’s thing.

Someone already said it in the thread that damage types seem somewhat overstretched, and I agree. Instead of Blight Fiend, there could have been another pet, maybe something like a Lich (someone also mentioned that), with aether and cold damages. That would have been supremely awesome.

Also, instead of Ravenous Earth, we could have had a single debuff skill (I mean, without a line with modifiers). Instead, we could have had another bone skill, maybe a short-lived Bone Spear, scaling with player damage bounses, which could be focused on a single target and which could, with heavy skill-point investment deal significant damage to that target in say, 7 or 10 seconds (yep, I loved D2’s Bone Spear).

And finally, I think Necro needs: a modifier on Spectral Binding, which would add conversion from physical to aether damage (and perhaps a significant portion even), and a transmuter on Reaping Strike, which would convert 100% of flat vitality damage to cold damage (this loss could be compensated by adding flat vitality damage to Harbinger of Souls). I think these changes would make it easier to run a Death Knight with high damage, and would make a melee cold Reaper more viable (and by adding flat vitality to Harbinger of Souls, a melee vitality character would remain perfectly viable).

Heh. Well then…

  1. I like it overall. Was especially surprised with apostate.
  2. If we aren’t counting nostalgia, Crate wins. Counting nostalgia I’d have to give it to D2. The fact you had to have bodies to reanimate, corpse explosion, etc. Was just much stronger thematically BUT, though the variety was technically stronger within JUST that class, Grim Dawn has the mastery system so wins the variety contest in anything except pure necro.
  3. See above.
  4. Corpse explosion and Blight Fiend feels like it needs to be a player skilled pet the way I want to work with it (which may just be a failing of my imagination), but it burns my mind thinking that about any pet in Grim Dawn.

I’m surprised. Necro is really good. I’d say D2 Necromancer is better because he has more “power” I mean my favourite Bone Spear/Spirit. Nevertheless D2 is old and I think GD mixed masteries are superior. I wish also more synergies with other masteries.

U hv single handedly crushed all my dreams. :frowning:

1. What do you guys think about the necromancer overall?
Its nice but some of the skills aren’t necromancerish enough. I will elaborate a bit more below on why.

2. Who did it better? Crate (Grim Dawn), Blizzard Irvine (D3) or Blizzard North/Condor (Diablo II)
D2’s necro is still my favorite in regards to the variety of necromancing skills to choose from and lots of dead things coming back to life.

3. What features of the other two (Diablo II and D3) necros do you think are better than Grim Dawn’s necro?
From D2:
~ The ability to choose between melee & ranged skeles to summon.
~ Resummoning skeles won’t override those that are still alive mainly because it is single summons instead of in threes and had no CD.
~ Player could unsummon any of his minions for whatever reason.
~ Caster skeles had randomized elemental ranged attacks instead of just flaming meteors with chaos bolts. Correct me if there is a way to change their element in GD as Im currently 20/16 raise skele and I only get fire casters. No aether, lightning, vitality, etc type casters.

From D3: None coz i quited D3 before necro expansion.

4. What features do you think the Grim Dawn Necro should have had?
~ Pet Attack command should actually instruct ranged minions to attack enemies closest to the clicked location intead of suicide diving towards it along with melee minions then rebounding back away before attacking anything. Only melee minions should dash in while ranged minions should just move into attack range and start attacking.
~ They are the masters of bringing the dead back to life. Hence D2’s Revive skill was one of the most interesting skills and it made every section of D2 engaging due to the different types of mobs to revive.

PS: I also miss my Iron Golem very much.

the most epic pose among them all, the nostalgia is real! :rolleyes:

honestly I dont remember this necro having this skill in actual combat though

Diablo 2 was much sexier, as in 100% since the GD sexy factor is zero degrees kelvin lol. i mean shopping for appliances at Sears is sexier.

but OUTSIDE that GD wins in every other category hands down. I played D2 for years… Loved necro, but GD is just more of what i loved there, and if you tried some (perhaps fail) necro hybrid you could get even more pets, using player bonuses with pet bonuses,

so you can literally have like 30 pets on the screen and that is insane, it brings GD up from “meh” in the pets category compared to ARPGs in the past, to crushing them under its boots.

necro has been a blast, and even multi-spec possibilities are FAR greater here than D2, in D2 necro had basically two options, in GD there’s so much more you can do.

What can i say, i’m an old school Necro lol.And u gotta admit that D2 can hold aggro a hell of a lot better. In GD I find it just too easy for pets to lose aggro. I hv yetl to try blight fiends passives though.

D3 necro simply put: not fun at all.

If you want to use a pet build, you have to spam summon your pets all the time because they only last few seconds before they die. You can summon skeleton army to fight for you but it has insane cooldown and short duration so spamming it is not possible.

Other than that, there is caster build using corpse lance which surpasses all the existing single damage mechanics in the game by a huge margin.

Basically necro is p2w addition to the game. People play it because it has place in current 4-man gr meta. I guess some people like it but then again most people competing for leaderboards would play anything, like deckard cain bashing things with his walking stick, if it just was the strongest build atm.

To be fair, that sounds awesome…

“Stay awhile and GET REKT”

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Necro D2 = Best petmancer, the Iron Golem made with ITEMS definitely one of the coolest D2 mechanics, including Revive raising monsters with their original form.

Necro D3 = The bloody skills runes, nice mechanic for LS/HighHealthRegen builds. Too bad GD doesn’t have % blood cost, except for temporary buffs.

Necro GD = Mark of Torment, cool new mechanic, totally different from all other masteries, kind of single target D2’s Iron Maiden. All the other skills are known mechanics, waves, attack radius, etc. I know it will create a large list of pet icons on left side of the screen, but I miss the controller option for Necro pets, they are nice tho.

Classic things are usually better than new ones, or people usually think that. D2 necro will always be the best imo.