Need help to set up skills correctly

Hi guys!

I need some help to figure out how to set up some skills in the the way I’d like.

  1. “Skill_BuffAttackRadiusDrop”

The problem I have with this is that sometimes the projectile doesn’t hit anything at all and I can’t understand if it’s a problem solvable by editing the projectile database or something I missed in the skill itself or whatever.

I’d like the projectile to always hit the target.

  1. “Skill_AttackProjectileOrbiting”

I set up 6 projectiles on the skill and I have two problems.

The first one is that if I set a cooldown on the skill only the first projectile hits while the others seem to be non-existant (even if they are actually visible) unless the cooldown is lower than the time set in “projectilePeriod” found in “Skill Config” but even with this another problem appears (see below)

The second one is that the skill consumes mana for each projectile fired unless at least one of them and the same happens with the cooldown of the skill: the cooldown resets everytime a projectile is fired (till the last one goes off of course) unless at least one of them hits something and so the cooldown stops resetting, even if there are more projectile that have to be fired.

Here I’d like to know if it’s possible and how is possibile to set a proper cooldown and mana cost on the skill.

  1. I was looking for a skill that works like “SkillSecondary_ForkLightning” but as a “main” skill and not as a “modifier/secondary” but I couldn’t find anything.
    Is there a skill that works that way?

Thanks for the help :slight_smile:

P.S. Is there a way to search for a skill by template?

In what way is it not hitting? Does it visually hit the target but deal no damage? Could be an OA/DA problem for your character. Does it seemingly disappear on contact? In editing Mortar Trap, we (adoomgod and I) found that making the projectile fall too quickly would make it pass through the world on occasion and completely ignore collision with targets. Maybe that could be your problem. But ‘not hitting’ is kind of vague.

Skill_AttackChain.tpl

I use the tool I developed, GDSearch, for this on pretty much a daily basis. http://grimdawn.com/forums/showthread.php?t=39757

Tick ‘Search DBR’ only, and then type in the template you want to search for, and it will tell you which files are utilizing that template.

Uhm…chain works different then fork lightning. Fork fires chains directly from the caster to all enemies while chain fires between targets.

Uhm…chain works different than fork lightning. Fork fires chains directly from the caster to all enemies while chain fires between targets.

Ah, my mistake. Could maybe be done through autocasting, then?

Also you double-posted; just fyi.

I think this is the problem.
I will try to slow down the projectile speed then.
But with that the skill would “feel” weird. Is there no way to speed up the “animation” while make it always hit?

As Elfe said chain lightning works differently than fork lightning… so isn’t there a forked-lightning-like skill?

This will help A LOT!!

Thank you so much! :slight_smile:

P.S. And for question number 2? Any ideas?