Hello everyone, I am editing the monster spawn modifiers (%) in proxyinfo, inside the gameengine.dbr. My questions are:
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When i set, for example the Max spawnmodifier to 100%, it multiplies the Maximum spawns by 2, (200%, it multiplies by 3 and so on), but if I set -100%, does it set every max spawn to 0 (mathemacally it should do that), or does it divide the max spawn by 2?
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If I don’t edit the Minimum modifiers, if the Maximum spawn ends up being lower than the Mininimum spawn, does it always force the minimum spawn number?
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After the game recalculates everything, if a monster has a min spawn lower than 1 + a max spawn lower than 1, does it always rounds the decimal to the value above? (0,33 to 1 for example)
Best regards everyone.