I made a death knight based around the blood knight set and I mainly wanted it to just be very tanky with a lot of healing but it lacks both
It has 21% lifesteal with stacked healing procs from gear and devotions but when I tried to fight the ravager my hp bar would refuse to go up, when some of my chars with less tankiness and healing seem to have an easier time.
I find the healing and survivability hard to understand
If it’s for the DR, you might be better served by putting those points into war cry since you need to invest fewer points to get it to the same effectiveness, and it would free up your weapon slot for something that buffs bone harvest. Like Ravager’s bite or Bonescythe
Ghol’s gloves would make your bone harvest much more consistent and effective.
I moved a few devotion points around so you can actually get Stone form AND complete scale.
You use a shield, so putting at least 1 point in shield training to get the +skill bonus makes sense.
I also changed a few components and other skill points.
ill omen
war cry has 66% uptime, ill omen and ravenous earth has 100%, if the concern is then aoe application Omen will handle that just fine in most cases
actually, looking at it, looks like it’s used for combination of devo proccer and DR, of which RE is just superior to most
I went for ravenous earth since it’s high uptime on dmg reduction and I thought with the projectiles that it would be the best proc option for the -rr vitality devotion
The greens i have atm just help me overcap resists, since the idea was to just be tanky and then work on dmg ^^
But thats my issue, I understand my attack speed isnt the highest at 170% but I still have a lot of healing procs.
Counterstrike heals me from the set, the pet from the set heals me, 21% lifesteal, and then bat, scales and wendigo devotion proccing. Yet my hp never goes up when fighting bosses. I just expected all that to be decent healing.