Hej,
made me a vitality decay based Cabalist focused around transmuted DEE through converted to vitality damage through the Blood of Ch’Thon Off-Hand. Actually made it through Gladiator Crucible but lost the Multiplier on the last wave and I am pretty sure it can still be optimizied a bit.
Seeing all those hyper-tweaked builds on the forum I figured some of you might give me some tips :).
Grimtools
Some points I am not completly sure on:
- Fang of Ch’Thon could be swapped out but I am unsure about the damage loss without the +1 to Occultist
- Mark of Divinity might be an obvious one to swap out but I also find it extremly helpful for consistently surviving waves 150 - 170
- Affliction Devotion might be another point to swap for something else instead as it is a heavy devotion point sucker although it is also very rewarding for vitality builds
- Swapping out the Blood Orb for the conduit of eldritch whispers with the DEE conversion affix might be another option but that would also include missing out on the conversion of devotion procs (affliction,manticore) and the minor damage from Blood of Dreeg and Bloody Pox
Thanks for any advice in advance!
Maybe something like this? https://www.grimtools.com/calc/JVll9kMV
Added ravenous earth since it’s such a good addition on a vitality build and for proccing devotions. Also revamped your devotions to include dying god, bat (ravenous earth bound to twin fangs gives crazy good sustain) and wendigo mark (even more sustain).
Swapped the gollus ring to signet of the fallen.
Mark of divinity to mark of the forbidden.
Fang of chthon to hagaraz
and then just swapped a few components, augments and skill points around.
Downside is you’ll get two additional active skills to use (you can lose the symbol of solael if you don’t feel like casting it constantly, mostly added it to compensate the -%rr vit loss from swapping weapons) and you’ll lose some hp. Oh right and the flat -rr from manticore (you can take out points from somewhere and get foul eruption to 12/12 if you want. Just note that the rr reduction from it only applies on monster death and only when RE gets the last hit and kills the target)
Upside is that you gain damage, minor OA/DA, 10% more damage reduction (from 12/12 decay. If you don’t feel that’s need you can just leave it at a 1 pointer), slow res and much more sustain