Was fine up till Ultimate, but now I´m starting to run into issues with hp dropping a bit too fast.
RNG hasn’t given much help, got Belgoths armour, but that´s about it.
Mostly struggling with resistances, don´t think OA/DA need attention in Act 2.
Any help is appriciated, thanks Anyone.
So if I would take the easy way out, since posts from Jov and other melee lovers kinda give the impression that, at the moment, dw piercing bm kinda sucks and respec into s&b how would one do it?
Just till I can get some better gear, that is.
Also would kinda like to hear from the pros what would their end game version of the build I´m trying to get working would look like.
Won´t disagree with that, but I do have to wonder how the hell do fire-based enemies (rotting emberguard) so much On Death-damage on Ultimate.
Some cthonians did that on Veteran and Elite, but emberguard had no noticeable effect w/ Blazing Death.
Still have 80% +26%.
Blademaster? Exploding Emberguards, you say? Just take War Cry with 1 point in Break Morale, and War Cry on these baddies before killing them. Skill interruption makes them not explosive upon death. Same for any exploding and on-death-casting enemies - eldritch hellhounds, Reaper ghosts and spirits in Ugdenbog.
I disagree with that =) Emberguards, ghosts, arsonists all have only 18% skill disruption resistance. And this resistance affects duration of interruption, not a chance to be interrupted - it’s always 100%.
Harbingers are other story - they have 500% interruption resist and can’t be interrupted at all
I didn’t changed any of your gear, augments or components, with slight change of that (specially augments and components) you should be able to get much more improvement. Things that are changed are devotions and skill points distribution. Proposed setup should give you more durability, dmg and atc speed. Try it out till you get better gear.
In future development from proposed stand point try to get more vitality resistance, ADCTH, chaos and aether resistance.