Here’s a collection of all the new expansion constellations. They’re also available on the Grimtools website, but since no search function exists, this topic lists all the new devotion bonuses in a searchable format.
Tier 1 Constellations:
Toad
Requirement: 1 Ascendant
Reward: 3 Ascendant, 3 Eldritch
Node 1: 8% vitality resistance
Node 2: 10 Spirit, 10 offensive ability
Node 3: 3% of attack damage converted to health, +80 health
Node 4: 4 vitality damage, 4 aether damage, +24% vitality damage, +24% aether damage
Quill
Requirement: 1 Eldritch
Reward: 3 Eldritch, 3 Ascendant
Node 1: +15% elemental damage
Node 2: +2% defensive ability, +1 energy regenerated per second
Node 3: +3% health, +3% energy
Node 4: 6 elemental damage, +24% elemental damage, 8% aether resistance
Wretch
Requirement: 1 Chaos
Reward: 2 Chaos, 3 Primordial
Node 1: +15% acid damage, +15% chaos damage
Node 2: +10 physique, 12% bleeding resistance
Node 3: +70 health, +15 defensive ability
Node 4: 4 acid damage, 1-7 chaos damage, +24% acid damage, +24% chaos damage
Stag
Requirement: 1 order
Reward: 2 order, 3 primordial
Node 1: +15% physical damage, +15% bleeding damage
Node 2: +10 physique, 10% pierce resistance
Node 3: +70 health, +15 defensive ability
Node 4: 4 physical damage, 12 bleeding damage over 3 seconds, +24% physical damage, +24% bleeding damage
Tier 2 Constellations:
Bard’s Harp
Requirement: 6 Primordial, 6 Ascendant, 3 Order
Reward: 2 Primordial, 2 Order
Node 1: +200 health, +20% constitution
Node 2: +30% pierce damage, +40% elemental damage, increases energy regeneration by 10%
Node 3: 15% pierce resistance, 10% bleeding resistance
Node 4: +10% energy, 2 energy regenerated per second
Node 5: +40% pierce damage, +50% elemental damage, 15% elemental resistance
Node 6: Inspiration (15% chance when hit) level 20 stats
Granted Skill: Inspiration
12 second recharge
6 second duration
15 meter radius
25% energy restored
+110 offensive ability
+110 defensive ability
+7 energy regenerated per second
45% reduced entrapment duration
45% slow resistance
Typhos, the Jailer of Souls
Requirement: 6 ascendant, 3 order, 3 chaos
Reward: 2 ascendant, 2 order
Node 1: Increases armor by 5%
Pet bonus: Increases pet armor by 8%
Node 2: +40% vitality damage, +40% aether damage
Node 3: 15% poison and acid resistance
Pet bonus: 15% pet poison and acid resistance
Node 4: 3% physical resistance
Pet bonus: 8% pet physical resistance
Node 5: +100% vitality decay, +5% health
Pet bonus: +5% pet health
Node 6: +50% vitality damage, +50% aether damage
Pet bonus: +120% pet vitality damage
Murmur, Mistress of Rumors
Requirement: 6 Eldritch, 6 Primordial, 3 Chaos
Reward: 2 Eldritch, 2 Chaos
Node 1: +40% cold damage, +40% acid damage
Node 2: 3% chance to avoid melee attacks, 3% chance to avoid projectiles
Node 3: +200 health, +25 defensive ability
Node 4: Rumor (15% chance on attack) level 20 stats
Granted Skill: Rumor
4 second duration
97 cold damage
97 acid damage
-96 offensive ability
-23% cold resistance
-23% poison and acid resistance
Node 5: +25 defensive ability, 10% vitality resistance
Node 6: +50% cold damage, +50% acid damage, +4% defensive ability
Alladrah’s Phoenix
Requirement: 6 Eldritch, 6 Primordial, 3 Order
Reward: 2 Eldritch, 2 Ascendant
Node 1: +40% Aether damage, +40% Elemental damage
Node 2: +150 health, 12% chaos resistance
Node 3: +30% Aether damage, +30% elemental damage, increases health regeneration by 20%
Node 4: +5% crit damage, +50% fire damage, +100% burn damage
Node 5: Phoenix Fire (100% chance on critical attack) level 20 stats
Granted Skill: Phoenix Fire
12 second recharge
7 second duration
5 meter target area
128 damage absorption
92 fire damage
92 aether damage
232 burn damage over 2 seconds
Staff of Rattosh
Requirement: 6 Primordial, 3 Order, 3 Chaos
Reward: 2 Primordial, 2 Chaos
Node 1: +20 defensive ability
Pet bonus: +3% pet defensive ability
Node 2: 15% aether resistance
Pet bonus: 15% pet aether resistance
Node 3: +200 health
Pet bonus: +30% all pet damage
Node 4: +5% health, 10% vitality resistance
Pet bonus: 10% pet vitality resistance
Node 5: +50% aether damage
Pet bonus: +50% all pet damage
Node 6: 3% offensive ability
Pet bonus: +10% pet crit damage, +3% pet offensive ability
Tier 3 constellations:
Attak Seru, the Mirage
Requirement: 16 Ascendant, 14 Eldritch
Node 1: +80% Aether damage, +25 defensive ability
Node 2: +80% Elemental damage, +25 defensive ability
Node 3: 25% pierce resistance, 25% bleeding resistance
Node 4: +300 health, +3% defensive ability
Node 5: 12 elemental damage, +100% Aether damage, +100% Elemental damage
Node 6: Arcane Currents (15% chance on attack) level 15 stats
Granted Skill: Arcane Currents
1 second skill recharge
4 summon limit
Lives for 3 seconds
Arcane current attributes: 7448 health, 300 energy
Arcane current abilities: [INDENT]Surge
14 meter range
187 elemental damage
187 Aether damage
[/INDENT]
Rattosh, the Veilwarden
Requirement: 10 Eldrtich, 6 Chaos, 6 Order
Node 1: +150 health
Pet bonus: +8% pet health
Node 2: +80% vitality damage, +80% Aether damage
Pet bonus: +30% all pet damage
Node 3: +150% vitality decay, +250 health, +35 offensive ability
Node 4: +100% vitality damage, +100% Aether damage
Pet bonus: +100% pet vitality damage
Node 5: +250 health, 15% vitality resistance
Pet bonus: 15% pet vitality resistance
Node 6: Will of Rattosh (15% chance on attack) level 15 stats
Granted Skill: Will of Rattosh
8 second duration
125 vitality damage
145 aether damage
-20% vitality resistance
-8% life leech resistance
Ultos, Shepherd of Storms
Requirement: 6 Chaos, 10 Eldritch, 10 Primordial
Node 1: +80% cold damage, +25 offensive ability
Node 2: +80% lightning damage, +25 offensive ability
Node 3: +180 health, 15% chaos resistance
Node 4: +5% crit damage, +120% frostburn damage, +120% electrocute damage, +20 offensive ability
Node 5: 3-20 lightning damage, +100% cold damage, +100% lightning damage
Node 6: Hand of Ultos (100% chance on critical attack) level 15 stats
Granted Skill: Hand of Ultos
1.5 second recharge
Affects up to 10 targets
24% weapon damage
222-434 lightning damage
696 electrocute damage over 2 seconds
Stun target for 0.4 seconds
33% reduced target’s Elemental resistances for 3 seconds
Vire, the Stone Matron
Requirement: 18 Primordial, 12 Ascendant
Node 1: +150 health, +75 armor
Node 2: 10% aether resistance, 10% chaos resistance
Node 3: +4% health, +40 armor, +12% shield damage blocked
Node 4: +80% physical damage, +80% internal trauma damage, +3% cunning
Node 5: 4% physical resistance, 20% pierce resistance, 20% bleeding resistance
Node 6: Fist of Vire (20% chance when hit) level 15 stats
Granted Skill: Fist of Vire
1 second skill recharge
1 second duration
2.5 meter radius
40% weapon damage
245 physical damage
970 internal trauma damage over 5 seconds
Petrify target for 2 seconds
[b]
Ishtak, the Spring Maiden[/b]
Requirement: 10 Order, 15 Primordial
Node 1: +300 health, +300 energy
Node 2: +3% spirit, 25% fire resistance
Pet bonus: 25% pet fire resistance
Node 3: +4% total speed, 30% slow resistance
Pet bonus: +4% pet total speed
Node 4: +200 health, 20% bleeding resistance
Pet bonus: 20% pet bleeding resistance
Node 5: +200 health, 25% poison and acid resistance
Pet bonus: 25% pet poison and acid resistance
Node 6: Nature’s Guardians (100% chance at 50% health) level 15 stats
Granted Skill: Nature’s Guardians
20 second recharge
6 second duration
30% damage absorption
[INDENT]Pet bonus: Taunt target
+76 pet offensive ability
+50 pet defensive ability
+120 pet health regenerated per second
Increases pet armor by 60%[/INDENT]