I agree with the original post.
Since AoM came out, I haven’t completed any new character. Just getting to the end of the elite and I get bored. The original game with 3 difficulties is ok and well balanced.
I am so hyped with a new build in my head, but spending hundreds of hours on 3 difficulties to complete it is so tedious and overwhelming. Considering GD is a game with nearly unlimited builds, a build that can be completed within 100 hours is good enough. As a matter of fact, an average adventure game on the market normally lasts about 25-50h.
I stopped playing since mid December, 2017. Recently, after hotfix 1.0.5.1, I want to be back to the game, and set the new rule for myself to enjoy the game: begin anew; discard normal, elite and play ultimate only; start with level 100: 103 attribute points, 241 skill points and full devotion points; nemesis with all enemy; keep all the ally factions intact so to enjoy doing quests. With this, I can get over the tedious repetition and dont have to pay attention to non-mythical items (which is so not important anymore after the expansion), and with the compromise of losing the fun of leveling and opening shrines.
But even with that new rules I set for myself, I quit after 15min, because I am 2 hit killed by the monsters in front of devil’s crossing, in ultimate mode without high items and resistances are all -25/-50.
The expansion is good for all the players that have spent hundreds and thousands of hours on the original game, but not so good for new comers. It’s complicated if they want to see it as a whole complete game. I introduced the game to my brother, he quit after finishing Normal mode with the first character. I introduced the game to my friend, he began to multiply components with save files even though he hadn’t reached the end of Normal, and he even became more confused when I explained to him that there are inferior and superior versions of unique items.
“Get rid of Elite?” easy said but not easy done. It is like to adjust, consolidate the whole game and re-balance all things in game. Still, in my opinion, it is better to reduce the repetition and let go of the idea that there are 2 versions of unique items, which kind of kills the meaning of unique items. If unique item quantity is reduced so much by doing so, just make different versions of them like the ravager’s visages: with different colors to show different attributes (fire, cold, lightning, chaos, aether,…).