Just wondering how viable these builds are for a normal/veteran run and which skills would want to be maxed and which ones would want to be left at 1 point. Both builds are nearing level 30 so at this point I really want to stick with one for the rest of the game.
Before the expansion, I had heard that DEE Warlock isn’t bad but Conjurer does it better and that Witch Hunter does transmuted DEE better. No idea now with the new gear and options but I surmise the same still holds.
That said though, your choices for skills/abilities look fine all around with a few exceptions. I’m not sure if you’de have the points for Bloody Pox and Dreeg’s Evil Eye but you can try regardless. I’de also put a point into Nullification, Arcane Will and Iskandra’s Elemental Exchange on the Arcanist side and maximise Elemental Balance for a good chunk of free % Crit Damage.
For your Purifier, i’de swap from Aura of Conviction to Aura of Censure and consider Flashbang and Thermite Mines for support. Similarly again, I have a hunch that both the Fire Strike line, Mortar Trap line and ranged WPS might be a bit too point hungry but try and fit everything if you can.