New Screens - Updated HUD and Char/Inv UI

Seeing this pic reminded my of the earliest sneak peek you gave us, and made us try to guess what goes where. It seem that we still don’t know what is down on the bottom 2 little single square slots?

Still it is all looking spectacular.
I can’t wait till it is finished, even just the alpha.

Looks great…only complain is the mini map seems to have really sparse detail.

Almost everything is looking really nice, can’t wait to start playing!

I think that the numbers on health and mana bars need to be changed, this one is a little ugly.

The location name is a bit off too, as someone already said (forgot your name, sorry).

I don’t like the ui below, it seems too rectangular and plain.

Also, the purple and blue color on the equipped rings seems a bit off. And the belt is funny! xD

Overall it’s really great! Awesome work! :smiley:

Ah… there’ll be no bows? No love for bows?? :cry:

Is it too much to ask for a hide helmet toggle button? ^^

I really like my character not actually having a helmet on but it’s usually not a good idea in most games to simply take it off. Would love the option.

I agree! +1

I’m really impressed with the new HUD, everything seems to mesh together really well.

Also, put me down for +1 hide helmet toggle. It would be a nice option to have and (I’m no programmer so I’m probably wrong) it seems like it would be fairly easy to implement.

I have to agree with the caveman lawyer!

TECHNOmancer

From a gameplay standpoint (and hardcore playing) these happen to be the most important HUD issues at hand. I really feel strongly about having the health/mana bars near the skill cooldowns for efficient play. In non-hardcore I’d say sure not an issue, in hardcore… you’re going to have to build a more efficient HUD.

Dejnov.

helmet on off feature = neat

Current HUD = neat

Grim dawn = lookin better and better

I typed a long reply, somehow it got lost… so here’s a short recap of it;

I love how the feedback was integrated into the UI. These pants look a lot better, the alignment on the info page is good, no more ultra tiny handgear, the previously XXX-censored version buttons came out really well, all in all, it’s a good improvement over something that was already good.

Are those books in the shop? They look pretty good. I wonder what they do.

Got some nitpicky comments, as usual, though. They’re definitely not fundamental and I have nothing major to bitch about, so, here goes;

  • I agree with the idea of using Steampunk cogs or something instead of question marks.
  • The brightgreen arrows look out of place.
  • The inventory screen is very dark now. Only the gunslot seems to show the case in which it is held. Not sure if this is a negative though. Pitch blackness does make the character stand out.
  • I would really love to see if the Vinque font can replace the current font. I’m not a fan of “business” fonts in a game.
  • Agreed with the hide headgear option, it’s a long requested feature though. It’s also an option that would probably belong in “options” anyway, so even if it is implemented, we still wouldn’t see it.
  • Also agree with the health and manabar being placed near the skillbar. Also a long requested feature iirc.
  • Belt and ring still look flat (rings moreso, as they don’t have any lighting). The amulet seems to suffer from this a bit as well, though not sure, it’s too tiny to see.
  • Health potion doesn’t fit into the raster, looks off. Perhaps removing them from the inventory screen altogether, since they’re on auto-pickup anyway? As someone else mentioned, armors also don’t fit in the raster. Not sure if I’m too bothered with that though, I think the armor pieces look great.

Thanks for the update! Great job guys!

Thx update but I have some suggestion/notice in pre-alpha.

I would like to second some upper mention thing.
+++vinque fonts inside game. (item details, any other texts in game.)

INVENToRY MUCH SMALLER THAN MAY VERSION… THATS TERRIBLE.
At LEAST 1/3 smaller than early version/-33% percent reduction in size/. My biggest wish was that …please…not a miniature-microscopic item inside inventory…now WE got ALL in july 1/3 size reduction overall UI/inventory. Its a big minus to visuality. It destroys feelin’ good. WE fight for items…item hunt is the heart of this arpg. Player looks inventory always!!! The inventory is the most important part of this game. The source-tablet of power of your char.

I prefer bigger items/UI. Please grow size! Dont follow shamed/fallen sacred-style tiny inventory./that project failed/

Anyway keep up the great work and try to listen fans in further too.
Cheers.
M.W.

Awesome stuff. Everything seems to be coming along very nicely.

everthing looks very amazin except… the belts… I really think they are ugly… but… I guess it’s just me, good work and I can’t wait for the game to be downloadable!

I don’t see any size difference. When I open the May and July images in tabs and click back and forth they appear pretty much identical in size.

I’m running on little sleep, so maybe I am missing something though. :slight_smile:

Excellent work overall, I like that everything is quite clear and neat and not unneccessarily flashy :slight_smile:

  • I agree on the fonts needing work in game (not in inventory though, they look ok to me), maybe even just make them darker or slightly transparent.
  • The font for health/mana covers the bar too much, you lose where the health bar has gone down to underneath. Maybe some transparency there too?
  • The belts maybe just need to curl around at the edges, instead of sitting dead flat, or an isometric view to them.

Otherwise looking great :slight_smile: I’m happy with the health and mana being in the top right and never had a problem with it in TQ. Gives the UI a nice balance around the screen.

Dunno, they’re both exactly the same, 8x12 units in size.

For all those people commenting about belts, I’m fairly sure they are still placeholders.

That said, the overall quality of the item graphics themselves and how they are looking on the character is very disappointing. The detail in the environment and on the inventory UI (which is looking a lot better) far outstrips the item graphics.

Im addition the UI graphics still look fairly low quality.

I’d like to see Vinque in-game as well, if anything just too see how it looks, as well as assess it’s legibility.

Overall getting better though. The game is still early in development :slight_smile:

If you’re talking about the ones directly to the right of the skills, my guess is portal stone and switch weapons button. To the right of the Mouse Left/Right buttons, probably buttons relating to multiplayer features, i.e. the party and chat menus.

I agree but fortunately it is just a quickie stand-in bitmap, we don’t have finished belt art yet. :wink:

Inventory and item sizes have not changed - I think perhaps you’re just seeing the difference in video resolution. The later screenshot was taken at a higher resolution, which makes the UI look smaller relative to the total size of the screen. The actual size of the UI and items is the same. Some of the item sizes are actually larger than TQ and the total inventory grid space is much larger.

Also, the vinque font doesn’t work well for smaller in-game text. It gets all chunky and is difficult to read. The character name is about as small as it goes before the quality / readability deteriorate. I changed the map name to use it and I had to increase the size of the text over what you see in the screenshot to get it looking decent.