New Screens - Updated HUD and Char/Inv UI

I never had a problem with TQ’s interface and I don’t see a problem with Grim Dawn’s either. No need to change something for the sake of change. My overall point was the interface isn’t the most important aspect of the game. Are we not going to play the game because the interface doesn’t look or function a certain way? Really? These kinds of comments are what make games suck today, too many people worried about how it ‘looks’ rather than how it ‘plays’.

But, this is obviously just my opinion :slight_smile:

One of the big issues that people seem to gloss over is the aesthetic nature of games and apps.

Lots of people will argue, what we really need is lots of content (massive amounts of skills, drops, areas, etc.) and super cool effects (like gore, screen toggle, day/night effects, etc.) and super cool fx/resolution (2400 by 2300 resolution FTW). This will draw in the crowd and create a superior product when compared to all of the potential options out there.

The argument is quickly followed by the statement “we’ll be able to commensurately charge a higher price point (or generate more sales) due to adding such and such feature.” That’s why we’ll win.

What they forget is that the experience (and interface) can have a large impact on the perceived value being shown/created. UI/UX is a small, but growing, field that is starting to bring into the collective psyche that such issues are important. Some companies get it (like Apple and Google) and many many more don’t (like SAP, Microsoft, Forbes, IBM). This actually hinders their ability to generate cool and slick products that aren’t just functional, but capture an intuitive common psyche that helps their product become the next new ‘cool’ thing.

If Crate has the time and are receptive to customer feedback, UI/UX issues are important to fix. If for the only fact, that they won’t be there to detract from everything else that makes GD great.

Dejnov.