Nidalla's Hidden Hand mechanic question

Nightblade
Nidalla’s Hidden Hand: Rank 1
+8% Acid Damage
+8% Poison Damage
3 Acid Damage
3 Poison Damage for 5 seconds
15% Slow
33% piercing converted to acid damage.

(The skill states that this ability only applies to 3 specific skills, that are each a chance on default attack to activate: Belgothians Shears, Amarastas Quick Cut, and Whirling Death.)

What im concerned with is the +8% Acid/Poison damage part.

So as far as the mechanics for this ability go

  1. Do you always have a Global passive +8% buff to Acid/Poison damage just for putting points in this ability?
  2. Do you only have a Global passive +8% buff to Acid/Poison damage when one of the 3 listed skills (ie: Whirling Death) it applies to gets activated?
  3. Is the +8% Acid/Poison buff NOT global, and something that ONLY buffs those 3 skills acid/poison damage?
    3a. If #3 is true, then why didnt they just factor the %acid/poison bonus into the listed base acid/poison damage? Out of all 4 abilities, only Hidden Hand actually has acid/poison damage, and happens to be the one also with the +% acid/poison buff. (ignore this question if #3 is false.)

thanks ahead of time, and if im completely off here, feel free to set me on the correct path :stuck_out_tongue:

It applies as a global bonus specificly to those skills. Effectively, if you have 1000% acid damage for instance, and you proc one of those 3 skills, for the damage of the entire attack, including the weapon damage, you have 1008% acid damage.

Since none of those 3 attacks actually DO acid/poison damage, im not sure i really understand how this would even benefit you then.

+8% of 0, is still 0.

Which goes to my question #3a. The only acid/poison damage comes from the ability itself (in this case 3 acid, 3 poison and rank 1). 8% of 3, is less than 1. So IF they round up, that would mean at rank 1, you would hit for 4 acid and 4 poison damage. Why not simply display it as 4 and 4, rather than 3 and 3 with an 8% bonus?

It still feels like im missing something important here.

8% bonus is for every other source of acid/poison damage you have. As mentioned in the tooltip, Nidallas modifies your wps, which all use your attack damage for their base damages.

Because if you get other sources of acid damage (e.g. a weapon that does X acid damage or a devotion that gives +x acid damage) those get an 8% boost.

The gist of what Im trying to figure out is if the 8% bonus to Acid will increase the damage of an ability like Dreegs Evil Eye.

It wont. It will only affect damage dealt by sheers, quick cut and whirling blades.

It also converts 33% of pierce damage into acid, and all those 3 skills do inflict pierce damage.
It’s also kinda obvious, that you want Nidalla’s Hidden hand only if you focus on poison/acid damage. If you dont, you better just skip it - cause conversion into acid will decrease your damage.

Since +% damage on skill modifiers will happen BEFORE conversion on skill modifier, it means the +% of NHH will NOT work with the 33% converted to acid damage. Overall it’s a pretty bad skill to take unless you specialize in poison and acid, and not in piercing.

The damage +% on the skill modifier hence pretty much can be ignored unless you couple it with things such as acid-based daggers, or acid damage added to weapons on Dreeg’s blood for example.

Nidalla’s hidden hand acts as a passive, not as a skill modifier, so no the %damage will happen after the conversion.