In-game it’s a definite feeling of disconnect between seeing a really cool item with a cool modifier to your skill, then seeing no difference in a skill tooltip when you equip that item.
The idea of skill modifier is so great, and so satisfying to boost your main skill not just with damage but with some cool “gadgets” like adtch or cc or rr or basically anything. But why can’t we see it clearly in the skill tooltip? It would be so much cooler if we could.
The problem is they do not show the linked skills bonuses. Like AAR does not show the Disintegration damage as well. It also does not show the updated energy cost from those added skills.
Well, Callidor’s Tempest skill tooltip is not showing added weapon damage, cc and adtch I get from equiped gear. Not being able to see real weapon damage is especially annoying. Same with Savagery, does not show extra crit damage or weapon damage. But Primal Strike, for example, shows bigger target meter area when you equip Mythical Ultos Stormseeker.
Yeah, it’s rather odd. Range and CD modifiers always show on the skill tooltip, same with 100% conversion mods. If you however use 100% conversion gear AND some other gear that affects conversion on the same skill, the conversion does not show at all (like Mythical Arcanor + Mythical Handguards of Justice). Also flat damage and % weapon damage never seems to show on the tooltip. It just feels inconsistent.