Nothing in resources folder after compiling

I thought I did compile successfully (no errors during compiling), but there’s nothing in [resources] folder, whereas there are [records] and [templates] folders including their contents and a .arz file in [database] folder. And also the .arz file can be extracted with no errors by archivetool.

So thing is, I only edited “tags_items.txt” in [text_en] for making text colors of some affixes different (e.g. {^R}of Nature’s Bounty), and the rest contents are same as extracted core game files since I just copy&pasted its contents into my mod folders.

AFAIK, there should be at least 10 .arc files including Text_EN.arc in [resources] folder based on a peek of survivalmode folder, I have no idea what points I am missing.

I’d like to compile Text_en.arc which has my tweaked file, so how am I supposed to compile this thing? :confused:

Resources is empty in a new mod.

You have to create assets which then get saved in resources. So create those tags_skills.txt or tags_items.txt and place them in source, then in the asset manager select the source tab and then right click on them and select auto-create asset.

This used to be pretty helpful, but the images expired…

You can check the tutorials section for more help.

Thank you so much, that worked perfectly! :slight_smile:

I thought it doesn’t need creating asset since the Guide says ‘Source files that require an Asset: Conversations, Quests, Art files, Special effects, Sounds, Lua, The World’. Maybe all contents in [source] folder need creating asset…?

Thank You ,that was ,what I have been looking for ,because ArchiveToolGui wasn’t able to add any files into .arc (don’t know why) ,thousand thanks :slight_smile: