% of X damage converted to Y damage

Dear Grimdawners,

Does anyone know if there are development considerations or mods that take on the ‘% of X damage converted to Y damage’? aspects of skills and items?

Main reason:
The trouble I had with some builds is that their damage is too much spread out in different types, and therefore weaker, and consequently I enjoy them less.

Context:
An example of a class that takes it well is the Pyromancer. Even though there can be a bit of lightning and poison in the build, it is reasonable easy and powerful to make a build around physical/fire/burn/chaos/vitality.

A class which does that less is the spellbreaker, where I find it hard to build a character around specific damage types, and end up with physical, piercing, poison, acid, cold, frostburn, fire, burn, lightning, electrocute, bleeding, chaos, vitality.

Solution:
One way of dealing with this, I think, is by having ‘% of X damage converted to Y damage’ apply over the whole board of skills. Is there any development thought going on in this field / Are there any mods dealing with this?

Specifics suggestions to the following four classes:
Nightblade
Nidalla’s hidden hand apply to all piercing damage (33% of piercing converted to acid)
Frenetic throw apply to all piercing damage (45% of piercing converted to vitality)
Ring of frost apply to all piercing damage (70% of piercing converted to cold)

Arcanist
Iskandra’s elemental exchange only converts physical damage to elemental damage used otherwise (e.g. to prevent a spellbreaker/druid/sorcerer/warlock having cold, fire, and lightning)
Tainted power apply to all aether damage (100% of aether converted to chaos)

Soldier
Discord apply to all physical damage (45% of physical damage converted to elemental)

Shaman
Corrupted storm apply to all lightning damage (100% of lightning damage converted to vitality)

Outcome:
Trickster build that has all lighting replaced with vitality, added with poison, acid, bleeding
Battlemage that has all physical damage centred around physical/internal/bleeding/elemental
Spellbreaker that has all damage centred around frost
*Warlock that has all damage centred around chaos/fire/vitality

Wait i thought Discord only affects the flat damage bonuses to cadence

@Chthon - I’d like to see (either via a development update or via a mod) that it affects all physical damage of the soldier, instead of only cadence.

E.g. also Markovian Advantage, Forcewave, Counter Strike

I think if the transmuter of Discord was on Deadly Momentum instead of Cadence itself, it could do what you proposed (and personally I think it would be pretty neat)

Correct, insofar as Deadly Momentum takes effect only after the first burst of Cadence.

Right, once you lose that buff you lose the conversion. Theoretically, of course.