So I noticed Olexra’s Flash Freeze only procs any bound Devotion skill such as Meteor Shower if it actually freezes stuff.
Is this intended? Are there other skill working like this? Are enemies immune to freezing affected by the skill at all?
Do they still take damage and most importantly get debuffed?
And how is one supposed to understand this stuff without asking or experimenting anyways?
I’d say this is intended. Emenies which are immune to the debuff reduce the duration to zero. And with zero duration no debuff is applied. Another skill like this is Nightblade’s Blade Trap. Crate’s stance has been, these are crowd control skills, so you do not benefit of them against bosses.
Is it worth to assign celestial powers to them? Some celestial powers have very short cooldowns, so they can be triggered multiple times during the duration of the skill.
Wow, that’s a real bummer, I would have hoped at least the fire resistance debuff would worked on bosses, but if it only applies to the freeze the skill has much less actual use.
I find this sort of inconsistent with other skills, Canister Bomb procs celestial skills even on targets immune to stuns, how does that make sense?
It’s jsut how it was designed. It’s a crown control skill, and the generous debuff is there in high ammount because it won’t affect bosses. If it did it would be op. You have thermite mines for that, the trade-off being that they don’t have crowd control and are hard to use
They really need to ease up on this restriction, especially since both of these skills have associated synergy (ie, upgrade) skills. It’s one thing for OFF or Blade Trap not to work against bosses - 1-12 points lost, we can work around that. But their upgrades too? A potential 2-24 skill points rendered inert, that’s harsh.
To be honest I really don’t get why we can’t get the damage and debuff (maybe with reduced effectiveness) working on bosses. I mean, look at curse of frailty or flashbang! Even if with CoF we can’t slow the enemy the RR still applies. Even if we can’t confuse bosses with Flashbang, we still get the massive DA reduction and fumble from searing light. And they are CC skills, although they indeed also are debuff skills. Does not make any sense to me…
If you activate Concussive Bomb, then you add an offensive stat to Canister Bomb - it’s duration does not affect the base skill. This way it retains its ability to proc celestial powers. I think the destinction is, OFF and Blade Trap are debuffs, which also deal some damage, whereas Canister Bomb is primarily an AoE damage dealer.
I do agree with that, I also understand that making it work in a reduced way would mean adding a whole new mechanic, but OFF could at least deal the damage and proc celestial skills, I really don’t see why not.
That feels a bit more like a coding difference rather than an intended design difference.
Threads like this about OFF were opened many times before. It’s just how they designed it. If they ever redesign it to apply to bosses as well it would suffer a lot of changes too.
I can see the Freeze not applying, but the rest seems odd. As for changes… It seems odd to make something like this for crowds in quite this fashion. Freezing bosses is a no no, I get it, I agree even…But making the skill in such a way that is has zero use if it doesn’t freeze seems wacky. It would be a bit much if it did, in its current state, affect bosses…But that begs the question of, why was it ever made to not at all affect bosses? Many things are ineffective against bosses, but how many skills are 100% useless against bosses? I’m not sure how OFF came to be as it is in the first place TBH. I feel like the RR should be meddled with, and the skill should start doing the damage and debuffing before the freeze. I don’t think this is ever likely to happen, but… Then again, Zantai did dislike the idea of a Beast Nemesis, and we’re getting one due to popular demand now. Maybe if people keep making enough threads going “WTF is up with OFF, this is wacky”, Crate will meddle with the skill.