Alright, so I get the fact that OFF can’t/won’t freeze nemesis/bosses, but why in the world won’t it do ANY damage at all nor apply the debuff? It just doesn’t make any sense. 1 of 3 (or more) things is possible here:
The Devs purposely made it this way.
It’s a bug (not likely).
I forget what the 3rd thing was.
Either way, it’s a pain to deal with in general. As a Sorc using mainly fire skills, that fire res debuff is a pretty big deal. If the Devs made it so it can’t do damage to certain mobs nor apply the debuff (bosses, nem, etc.) then at least put it in the description.
Also revamp the descriptions for skills, please. I’ve been playing this game for years now and still get confused. I’ll make a new toon and have to sift through the Lore of a skill in order to have an inkling of what it does to enemies/allies.
Very true. I just think it to be a little ridonkulous for any skill to be made for, and (basically) solely limited to trash mob clearing. I greatly enjoy the prospect of playing all skills no matter what mob type it is. The freedom to play as you want without any constraints is what I’ve always like about this game.
I don’t like the idea of “Play however you wanna play, but just do it within the direction we’re steering”. D3 did that, Path of Exile is starting to get there. No buen.
Anyway, I totally agree with the assessment you’ve made. Still though…“Enemies resistant to freeze effects will suffer a reduced duration.”, not “Enemies resistant to freeze effects will suffer nothing at all with this skill.”
Seems kinda broken, and not in a good way. Doesn’t even proc IEE nor Overload when used.
These skills typically are unlocked earlier in the skill tree.
Enemies resistant to freeze effects will suffer a reduced duration.
In a game where nemesis have like what, 300% freeze duration reduction? I think the description ‘will suffer a reduced duration’ is apt, albeit misleading. A reduction to a duration of 0s is still a reduced duration.
There are some ways of reducing freeze resist enemies have. It won’t affect super bosses at all (500% resist), but nemesis monsters can be affected since they have only 170% of that resist. Night’s Embrace Shard of Asterkarn Luminari Regalia set
I would guess that Night’s Embrace + 2 Mythical Shards of Asterkarn would be the best way of achieving a fair amount of freeze reduction, -50% + -15% (or -30% if you dual wield those) per Wind Devil. You could achieve -110% of freeze resist if you casted two Winds and used Embrace, leaving Nemesis monsters with only 60% freeze resist.
It’s honestly not about the freeze. I agree that it would be too OP if you could freeze every boss with ease. What I don’t agree with is that the Cold Damage it says it causes…well…it doesn’t cause it. I understand not freezing. I understand the immunity to the debuff. I DON’T GET THE ABSENCE OF DAMAGE ON A DAMAGE BASED SKILL.
Also, seriously…just put in some flavor text like “Freezing an enemy applies Fire Res reduction”. Hello? Anyone can deduce from there that, because the enemy isn’t frozen, the debuff is not applied.
Olexra’s is one of the most sneaky and foooling skill in game.
There is no description that the RR wont work unless it freezes enemies. That is the most…not nice…thing about it. It’s like it’s a trap skill…a trap for u…u think ur doing something but ur actually not.
It would be very fair that a message would be added something like “RR applies only of frozen monsters”
It’s very easy to learn/suspect that some monsters, the big ones, might be immune to freeze…but that is normal…and as it should be…
But there are too many monsters that do not get frozen with 12/12 olexra’s, and they are not bosses.
And tbh if u do damage to enemeis they should at least get half of the RR.
Yes it is very much normal that a frozen enemy takes more fire dmg than a not frozen enemy…it’s logic…and biology etc…but if u are damaged by cold dmg u should at least have half of the RR the actual freeze effect gives…
I mean, when leveling it is pretty important. I use OFF and Greater Fireblast (augment) with BWC. So yeah, it kind of is significant if OFF procs absolutely nothing, especially when double dipping RR with AF.
My logic is that a frozen human or monster body will burn/melt much faster than an alive/not frozen human or monster body. Cause anything frozen is mostly ice…ice is much more sensibile to fire than a real bone is or flesh…or i might be worng ?
I’d have thought so as well, as being frozen means the fire first has to melt/warm you up before it can attempt to set you on fire. So it “Should” take that bit longer for you to reach a flammable temperature due to being that much colder to start with
Exactly; Divinity Original Sin handled the cold/fire interaction much better than GD does. Complete with amusing combos like casting a fire spell on a frozen teammate to un-freeze them, or casting freezing touch on yourself when you’re on fire to put the fire out. Good times…
I’ve never really used OFF (partly because I knew about the “doesn’t affect bosses” thing), so I don’t have anything on topic to say.
The debuff from two WDs most likely would not stack.
I’ve partially theorycrafted this type of build before. The best you can get would be intermittent 0.1-0.3 second long freezes on nemesises, mostly from the freeze retaliation on the Shards. I’m not sure if this is worth it.
Yeah, it really is a training wheel skill, but I’m finding that I miss it a bit because of the lack of it allowing me to go brain AFK when I run through the maps. I specced over to CT and now I’m like “Oh…well that’s unexciting”.
I feel that GD made the leveling skills to look way cooler than later one’s to keep and/or draw in more newbies.
It’s the shatter effect! At least that’s how I reason it in my imagination.
Ahh sad memories of my cold coffee pot shattering on the hot plate…damn cold water applying crazy fire rr
On that note, have you ever used the skill on the specter relic? It’s so beautiful! This amazing blue splash effect…why waste it on a leveling relic!?
I feel that GD made the leveling skills to look way cooler than later one’s to keep and/or draw in more newbies.
Is it? Or is it giving new players a crutch to help them ease into a very difficult and layered game?
of it allowing me to go brain AFK when I run through the maps
I think that’s the last thing crate would want GD to turn into, especially in ultimate.
It’s the shatter effect! At least that’s how I reason it in my imagination.
Ahh sad memories of my cold coffee pot shattering on the hot plate…damn cold water applying crazy fire rr
I think the shatter effect really only applies to objects that were in their pre-frozen states extremely rigid. It’s to do with the uneven expansion vs. contration of hot vs. cold objects. I.e., pour a hot liquid into a thick, cold mug, and the interior of it will expand faster than its exterior --> kaboom.
If anything, OFF should lower physical resistance, because the human body CAN shatter if exposed to trauma.