Yeah, but it really sucks to have to kind of police yourself and make your own rules. Kind of like if there were no hardcore mode, “I’m gonna delete my character if I die”.
The fact is that a seeming majority of players go online and min/max their characters and find all the best loot in the game and stuff.
So if I don’t do these things, I feel gimped and kinda bitter that it seems like everyone is “cheating” but me.
Of course that’s just my perspective and how I want to play the game. If others want to go online and min/max, who am I to say they can’t?
But I would argue that if you have to leave the game and look behind the scenes so to speak, just to get the most out of it and to stay “competitive”… There is something wrong with the game.
This has been true of pretty much every ARPG, and I’ve always thought of it as a major problem… If a bit unsolveable.
I think it would be SO AWESOME if the devs could think up some mechanics that would discourage leaving the game, reading guides, farming and what have you.
I’m all for making your character the best it can be and getting the best loot, but if there aren’t tools within the actual game to do this, then you have to kill your immersion and your sense of achievement by leaving the game and “cheating”.
I wouldn’t really care if some people want to spoil their experiences, but in this type of game it quickly becomes the standard to “cheat” like this.
If you want to talk to anyone else in-game and you’re not up on the best items, the best builds, all the outside names and abbreviations… Well you’re going to have to go learn, or you might as well not bother socializing.
I would like hard rules and “walls” that keep the game self-contained in the game world, and the experience from leaking out onto the internet/forums/guides/etc.
That’s just the ideal scenario, imo. I have no idea how to do that in practice.