good points, will add later. from potions the all tdm one definitely goes into OP section
I have issues with Inquisitor.
Aura of Censure needs buffs. Increase its RR and DR maybe even add -% DA shred. More area.
Seal needs to be cast automatically below the player. More area.
RoH needs its full shotgun back.
Artifact Handling should get +1 charge.
Also I do not like that Occultist has no energy regen on it… Or energy restored on BoD could be there.
Otherwise I like Form of the beast and wereforms being a general buff. It allows for memes to be better. Like chaos TSS wolf Evoker I tried.
I play mostly memes and try them to make higher shards. So stuff I play typically needs buffs…
Also my rant on Chillwhisper Apostate needing more support… The set is great and Apostate sucks. I blame Inquisitor and item support.
In similar league with Blade barrier - Inquis seal.
I like the idea of a bunker skill, I like the theoretical gameplay around it, I don’t want it removed. But at this point, if it doesn’t protect you against shotgun attacks on asc and up (which it doesn’t) - what does it even do? Sometimes it feels like I’m better off just not using the skill.
CD needs to go and overall area of the buff should go up at the very least. Then numerical buffs can be talked.
I would like for blade barrier for you to actually be able to move.
So we have to get your approval to post strong builds? WTF. I do not understand why your group keeps trying to control the community like always. Elitism is not welcome, especially not in a single player game. So ridiculous ![]()
Anyway, the feedback forum exists for a reason. It’s much better for everyone to make their own threads so that they can describe their experiences. And more importantly, get heard by the devs.
You forgot weak builds, too
Pretty sure that means anyone who wants to can post here in the comments, but whether or not i goes in the OP will be filtered based of off this groups ideas.
You know, kind of like the way ANYONE on the forum can post something and do the exact same thing.
These guys have a lot of playtime and knowledge. Is it the be-all-and-end-all? No, of course not, but they’ve likely done this enough to trust each others ideas and to debate them before giving them credibility. If you’ve got your own ideas and group who think it’s relevant start your own thread. And FYI, you will want to curate it if it’s going to help others.
The more info everyone has the better informed they can be.
I don’t see where approval is even mentioned in this thread before you did it. Maybe a case of bad reading comprehension. On your end, not mine.
I have to say that I kinda fail to see how FotB is always a no brainer when you have onslaught in the same class (ok you need to build up charges first)? Doesn’t that mean that for some builds onslaught+CD skill is better than furry? Ok maybe the tdm needs a small nerf, but what about amatok’s pact then, which is arguably one of the biggest reasons why any %WD Berserker is also as nutty as it is.
Maybe FotB’s TDM is a little too high still, but it’s still 13 points of investment.
I also agree that some new items have pretty insane %WD numbers on them (like Jarldin) and that the shadow strike part of Zakull is just a little too broken (as much fun as it is). Since nerfing the CD stuff and the resets would probably remove the intended plastyle, a slight damage nerf (e.g. less free acid-> cold conversion) would probably be better as it keeps the intended playstyle alive. It has to be said that Zakull is a little bit on the squishy side imo, so if it loses too much damage and/or mobility it’s just a #deadbuild.
Fully agree, ele inquis just feels so painful. Overall inquis is arguably the weakest class rn.
Artifact handling definitely should’ve gotten the same treatment as Ulzuin’s chosen, so +1 right away and +2 at some point in overcap points.
Disagree on full shotgun for RoH, but a small reduction to the penalty would be very reasonable.
Occultist is strong enough, what does it need energy regen for?
Energy restored to BoD sounds like a nice skill modifier for items supporting builds that actually struggle with energy.
Inquis seal might need some buffs (for overcap scaling for endgame), but come on it’s an actual usable skill. How is it in the same league as blade barrier ![]()
I do agree though that the CD needs to go or be way lower to accompany the new speed of the game which requires a lot more repositioning.
Then it would just be a other mirror. Imo blade barrier would’ve been great if it was a no CD channelling ability, so you can start and stop it whenever you want (still rooting in place).
I would like to See some aoe scaling per level buff to vindictive Flame and Maybe some more items centered around that skill…Cinderborn looks giga meme in Grim Tool so yeah…
Onslaught is a separate huge bag of worms to unpack, and you have to be mentally prepared.
For now I’d say this. Stacks on Onslaught seem somewhat niche to me, but when they do work they can be absurd. You need a longer cd skill and the skillpoints and tank to actually build up all those countless stacks. It’s superstrong vs ubers, but against generic content to farm right now huge upfront dmg wins.
Also important to note there are 3 items in different slots that give stacks to feral claws, and you should absolutely use them for any lower cd skills because now you will have your main skill and stack charging with Feral Claws on the same button. And, of course, there are other ways to get stacks while keeping the beastform, like mods to channeling skills and item granted.
We will uncover more OP builds that stack tdms with Onslaught. But the existing discovered usage of Form of the Beast is already OP as it trumps similar builds without the fursuit.
Yeah it is indeed and a lot more hit or miss (but when it hits way too busted) while FotB is more generically good (which might make it feel more “boring” I guess). A single onslaught stack giving 15% TDM (basically as much as all of FotB) is kinda ridiculous. I wonder if it’s better for the health and the fun of the game to keep nerfing stack amount (as has happened so far) or %TDM per stack (to e.g. 10% per stack).
Yeah sth like gruldir cleaver or fenris amulet is ridiculously good even if your CD ability’s CD is super low. 3 stacks are quick to build up and already 45% TDM (hence maybe it’s better to nerf %TDM per stack). And ofc this is multiplicative with FotB on top so those 3 stacks feel more like 4 stacks in reality.
Ulzuin’s Wrath only attacks enemies who are out of the range of vindictive Flame, so no to more aoe range for vindictive Flame.
Unless devs changed this…
My attempt. With an UP first:
Huntress. 7 devotions points for pretty much nothing. Its best stat is perhaps the Healing effects increased by 12%. On top of that, it’s a 3 color requirement and only gives back 1 green and 1 purple. What the actual %$*!
Huntress has a bunch of OA, bleed, damage to beasts, and a RR proc. What more does it need really?
Bleed builds are kind of stacked at the moment because of onslaught stacks, and every bleed build picks Huntress.
Tier two constellations always have poor returns, that’s hardly unique to Huntress. It’s first couple of nodes aren’t great, but again that’s true of a lot of constellations.
I’ve never once looked at Huntress and wished I didn’t have to include it in a build the way I do some constellations. I’d still be seriously looking at it even if it didn’t have RR.
You can pick two of the three bleed capstones, Huntress and a decent scattering of other useful constellations without having to tie yourself in knots.
I am still curious if there are any cases of a Wereform build NOT taking Form of the Beast, and if so, what? If the answer is no, I think that goes some way towards proving your point.
Do not forget unconditional 200+%wd on it so it is better for damage than other DAR… Oh also 20+ innate damage reduce debuff.
I know it’s not the topic of this thread but null should be giga-telegraphed in general just like sunder just saying…
Huntress gives -% RR for bleeding res so no its not UP.