Hi, I finished the “ritual of cleansing”-Quest, got the “Ascend to the roof of world”-Quest but the path is still block by a void barrier. I have no other quest or items to open the path. What am i missing? Or is it bugged?
Did you complete any of the Ritual of Cleansing quests in multiplayer?
No, it’s just the single player Campaign
That is nothing short of bizarre then.
This barrier opens when you acquire the void heart.
did you try to go to main menu and back?
I’ve encountered something similar with Logh trigger, where i could move too fast and it would still be sealed after getting the all clear, portaling away fixes that for me tho/“gives the script time to process” whatever i guess.
*Seems sorta unlikely it would be entirely the same tho since moving from back to Citadel already requires a load screen, but thought mebe it could be
Yes, main Menu, exit the game…
You should be able to cross the barrier with v1.3.0.8, however, I would be curious if the Heart of the Void is still active for you past Naddo the Anointed in the World Tear.
If yes, breaking it should open this barrier, but would still not explain how you got to this quest state to begin with.
Is that container breakable from fighting / explosions such that the Heart could be picked up without triggering some quest flag?
Thinking abaout it, i found my fault: first time I killed Naddo (after several tries) I died too. I respawned and got the info that I killed him, went to the High Chieftain and got the quest-reward and the next quest (Ascend to the roof). Then I logged off (annoyed from the fight). Next Day I went to the barrier (still closed) - after reading some community-comments, I went back into the void, killed Naddo a second time, got the Achivement and loot, but the heart wasn’t there. After reading your answers, I just visited Naddo a third time, killed him and now I could destroy the heart!!! So leaving the void after killing Naddo without destroying the heart, can start the next Quest, but won’t open the barrier. Thank you for your help!
Seems due to the order of events you describe, you ran into a problem with a quest state fix we implemented earlier.
That is now fixed for a future update so it doesn’t happen to others, but v1.3.0.8 will also get you unstuck and playing normally.
