After few tens of hours on the game I wanted to share my feedbacks, especially as the game is very beautifull and nicely designed.
Below some inputs to help, probably some have already been shared by other players, but at least it will reinforce the need
*to add minimap - easier to move in the game
*to add a destroy button for building
*to allow guards & soldier to perform patrols.
In the same idea, if possible to set exploration with soldier instead of worker (to let us the choice to manually switch this option)
*to give general information on expiration date of food : We can see food by food in the ressource panel what will be spoil off in coming month.
My point is to get a general table (without taking into account buff effect like sellar, barrels…) to allow us to identify which ressource is the most fragile, and how to build our food industry
*simplify monitoring panels : production / consumption charts are not so easy to use (especially as we have to select each good individually) : in Anno1800 histograms production/consumption are very usefull and easy to read.
*To get possibility
-to specialize cart drivers : at least the big invotory categories : food / goods/ raw material…
-to rebuild the mobile cart if destroyed by raiders
*to fix :
Empty worker slot in a workshop (barrels for example) indicate weapons need for next worker
When moving treasure building, the gold inside is no more available : soldier leave the town, and public building with a monthly gold cost don’t work
passive behavior of some soldiers when they reach the flag, without attacking raiders.
I’d like the weapons to be stored in the Town Hall or in a weapons locker in the barracks or towers, it would allow faster response times and you’d only need to activate towers raiders are approaching, not all of them six months before a raid.
I have an additional opinion. I use toggles to save tower maintenance costs. However, there is no batch selection, so you have to press them one by one to turn them on and off repeatedly. Please make a consistent selection button.
trade center: when I buy goods, they are all send to the general storage (no difference between the 2 actions proposed) : was not the case in the previous version
for production building with possibility to modulate the production rate (blacksmith, armor, archery…) even when I put 0 in a dedicated good there is still some residual production.
=> could be due to ongoing production to be finished?
i.e., if a shield in ongoing and we set 0 (no more production) is the ressource back or the prodcution process will end up?
all peoples don’t go in the town hall when the bell is activated : villagers stay outside of the village (and even more, some go outside the wall even if the bell is on) and get killed by raiders…
bug for announcements
predator attack pop-up
raiders : only show main direction, but could attack from several points
when a production building is full, workers are iddle, unstead of delivering goods (typically the case for cheese manufacturer)
no weapon/armor/arrow storage inside casern: soldier have to leave the guarnison to keep new stuff.
Furthermore when new soldiers are hired, they have to go to storage to pick up weapons, unstead of been equiped in the casern.
as eggs can be collected in the wildlife, could be interesting to be able to build chicken coop.
Same for nuts : available in the wildife + there is already possibility to build arborist and collect differents fruits depending on season: could be nice to get hazelnuts, chestnuts, walnuts…
could be nice, (linked to a backery tier 2?) to be able to produce cake, based on wheat, eggs, milk, fruits… could be a luxery goods
as said previously, still the need for :
wagon shop efficiency: how to investigate their efficiency?
Could be good to get the possibility to affect them to specific ressources (or at least food, minerals, luxe…)
minimap
Thank you for all your work and this very good game