pet debuf

Hello
I’m trying to add a pet skill that procs on death and curses the player with a few debufs. The ‘on death’ proc is easy, since there’s the specific slot in the pet’s ‘skill configuration’. What I can’t do, is targeting the player. I don’t want the debuf to have a radius and hit enemies or other pets, just the player.
I tried the skill_buffother template to no avail. I thought it wouldn’t work with the skillbuff_debuf one, so I changed the latter into skillbuff_passive and added a few bonuses to see if it would work. But nope! It just does nothing.
Is there a way to do this? And also, does skillbuff_other work someway? How?
Thanks and… help! :rolleyes:

First, i don’t think targeting on one enemy it’s useful. It just pick any nearest enemy(why it should be player?) and debuff him.
That’s why most on-death skills is raduis. Btw radius skills deal dmg only to enemies, so it’s will not affect on other monsters.
Also make sure you added this skill to pet skill tree, skills not working without this.

skill_buffother for friendly targets only, so your foe can’t attack you with this. Use skillattackbuff/skillattackbuffradius with skill_debuf for such things.

thanks bullhead but I don’t want to target an enemy, I want my pet to target me. It’s a curse, a sort of malus for letting your pet die (that’s pretty much the idea, also the pet is strong so that balances things out).
Skill_buffother should make it target me then, as I am a friendly target. I wonder why it doesn’t work… everything is in it’s place, skill in pet skill tree and configuration, it even displays it correctly in the icon description…

Then try put it in buffotherskill in Configuration.
If pet will doing things right, so it’s something wrong with on-death stuff. Maybe it’s only radius skills working fine there.