As is tradition after every expansion / major version update, it is proper to provide feedback on how it feels to play pet builds. @Maya has her own thread related to the matter, and while “pets need buffs because they can’t beat superbosses at the same rate as other non-pet builds” doesn’t give Zantai much to go off of, her frustrations are certainly relatable. At the core, it comes down to a few key items:
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Pet Speed
Considering the expansion gave players new ways to increase maximum attack / casting speed while also having multiple blitz / movement skills, why did you make it a priority to nerf every source of pet %Total Speed? Any time I try to make a non-Occultist pet build that would prefer a different constellation route other than Mogdrogen the Wolf (Dying God + Aeon’s or Dying God + Tree of Life), I close Grimtools in disgust because I look at the pet sheet and see 20% Pet Total Speed when most pet builds would love to see 100+% at a minimum. We need some other source of pet %Total Speed other than Occultist’s Manipulation or Mogdrogen the Wolf. Ishtak would be the best choice as you can’t reach both it and Mogdrogen at the same time. -
Pet Damage
Obviously there are pet builds whose single-target DPS is very good and comparable to non-pet builds. I’m more referring to the mechanics of pets in general. Guess who doesn’t have access to Onslaught mechanics and the ability to turbocharge a CD skill? Pet builds. Who doesn’t have access to 50% Execution + 50% Necrotic Edge auto-attacks where you can have single-target and AoE clear in a single button? Pet builds. We can stuff TDM modifiers all we want, but all that accomplishes is making any gear that conflicts with the TDM gear completely useless. It would be awesome if Briarthorn had its own Onslaught stack-up so that it could build up a Ground Slam to be as powerful as an Onslaught + Grenado combo. -
More Pet Health and Resistances
When needing 50% Overcap in all main resistances + capped Stun / Slow / Freeze Resistance is more important than ever, many pet items - particularly in the augment and component section - feel like the pet bonuses were just add-ons with no thought put into it. We only have two armor components that give bonuses to pets: Eldritch Mirror and Bysmiel’s Bindings. Bysmiel’s Bindings desperately need pet resistances, and I can’t tell you how many times I’ve equipped Eldritch Mirror in Grimtools only to see that my build’s Vitality resistance is 90% overcap before I even put the component on in the first place.
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Similarly, if we’re hunting for specific MI’s, there are only TWO Prefixes that give pet bonuses, and only one of them gives pet resistances. Meanwhile, FoA added numerous suffixes in a pool that was already saturated with good pet suffixes (“Of the Wild” and “Of Caged Souls” giving us needed pet Elemental Resistance and Pet Bleeding Resistance, respectively). The prefixes for MI weapons / off-hands (Tamer’s / Motivator’s) are really good, and we appreciate that you added those to the game.
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Augments are in the same boat. There are 11 augments for weapon / off-hand that give pet bonuses. ZERO of them give resistances to pets. Spikeshell Powder or Eldritch Bloom Powder are good candidates to place a pet resistance.
- Pet Conversions
Kurn Beastbinding Rod & Mythical Fiendblood Spellblade - These two items have unique conversions for pets, but there is no way to get that conversion to 100% by any means, so we’re stuck with a 30% - 50% on one item and no idea what to do with the rest of the damage. When there are several set-ups that have 200-300% conversion from one type to another, why do some of these partial conversions remain?
As mentioned before, having few ways to convert pet Acid damage hurts. The only viable options are Acid to Lightning & Acid to Vitality; there is Acid to tri-Elemental, but Necromancer only has access to Cold RR innately. Fire Blight Fiends would be incredible, and if I had any ability in creating skins, I would have already made a Fire Blight Fiend set in the Grimarillion mod. Who wouldn’t want a pet that is basically pure magma?
In short, we appreciate what you have given us in FoA. The new Ice King set is incredible! The new Wolf pet given to us from Mogdrogen is great! Skeletons are really squishy and can’t Crucible at all, but the items that give custon Skeleton layouts are awesome! The playerbase is just a little frustrated that we can’t get super creative in the ways that auto-attack builds and Onslaught cooldown builds can get creative.
And to end on a positive note, here is a pet build that shows all the positives that FoA have brought us:
Making good use of an Awakened item, a Raven with double the projectiles it would normally have, and good incorporation of the new gear FoA has given us. Is it as competitive as a standard Beastcaller’s Conjurer or Ghol’s Ritualist? No, but it doesn’t have to be. It’s a good build, capable of handling what the game has to offer, and that in of itself is what we’re really seeking in this game.