Twin Falls runs and HC ultimate Steps of Torment
Below are some notes from a bunch of HC ultimate Twin Falls runs and from a (single) run of HC ultimate Steps of Torment.
Twin Falls runs
It usually takes 1-2 minutes from the Twin Falls riftgate to get into the Swarming Hive, and then 1-2 minutes to clear it out.
This is the time frame needed for a “kill everything that moves, sniff flowers” approach, with move speed feeling like the main constraint on how long it takes to do Twin Falls runs.
I couldn’t speak to whether this is the easiest, safest, or best first character for taking on HC ultimate, to build up a gear base for other characters. But, if the question to ask is “Can this be a first character that runs HC ultimate content at a reasonable speed, and at low risk, to find gear for other characters?”, then the answer seems to be a clear “yes.”
Steps of Torment
I’ve run SoT a handful of times, but not enough to be considered experienced or particularly knowledgeable. I recall Alkamos hitting like a runaway speeding truck, though, and I recall that some of the “kill rooms” that lock you in can be challenging for a character with so-so gear.
Still, I resolved to clear SoT, including all the “Kill Rooms”, or PoF would die trying. And, a couple of Kill Room fights were particularly challenging; I had only the familiar pet left several times in the Chamber of Souls, with multiple bosses still running around. I also had just the familiar pet left a couple of times when fighting Ilgorr the Eternal and his many adds.
But, I ended up being surprised by how easy the Alkamos fight was. He didn’t hit very hard at all, this time around. Blast shield probably triggered at most twice and I don’t believe Turtle Shell triggered at all. He didn’t last particularly long, either. My sense is that all the move and attack speed that has been built up for pets is paying late game dividends, even for fights with fast moving bosses like Alkamos.
Thinking about why he seemed less dangerous than before, I recalled that he mainly does cold and physical damage. And, Cold resist was maxed, with plenty of over-resist even without downing a cold resist consumable. Plus, I had PoF down a consumable to boost cold resistance and reduce frostburn duration, and another to prevent PoF from being frozen. So, even if he has cold resistance reduction, it was probably never a factor. Also I had 2 scaled hide components on gear, leading to armor absorbing 98% of all physical damage up to total armor (which was 1317 on average, with 979 as the lowest total for a single body part). Finally, with PoF having a DA total of 2187, perhaps Alkamos was unable to crit at all or had barely any chance to crit, which could only have helped.
It wasn’t a quick run, particularly with the goal of doing a full clear of HC ultimate SoT. But, in the end PoF was successful.