Phaserunner New Mastery

Phase Run
Increase movement speed by 500% until reach target location, increase level improves cooldown and range

Shadow Step
Modifies Phase Run so becomes invisible for duration while also gaining chance to avoid projectiles and melee attacks for duration, increase level improves chance to avoid projectiles and melee attacks

Haste
Increase movement speed, stun and slow resistance and defense ability as an aura, increase level improves more movement speed, stun and slow resistance and defense ability

Alacrity
Modifies Haste so it also improves attack and cast speeds while reducing by percentage all cooldowns as an aura, increase level improves more attack and cast speeds

Fast Runner
Increase movement speed, stun and slow resistance and defense ability as a passive, increase level improves more movement speed, stun and slow resistance and defense ability

Quick Action
Increase attack and cast speeds while reducing by percentage all cooldowns as a passive, increase level improves more attack and cast speeds

Knockback Shot
Increase movement speed by 500% but pushes you and enemy you hit into opposite directions away by that extra speed, requires a ranged weapon, deal physical damage on enemy, increase level improves damage dealt

Stunning Bullet
Modifies Knockback Shot so it deal internal trauma damage and has chance to stun enemy for few seconds although some targets would take less stun duration, increase level improves damage dealt, chance to stun and stun duration

Acidic Ammo
Modifies Knockback Shot so it deal acid damage and poison damage over 3 seconds and convert some physical damage into acid, increase level improves damage dealt and increases damage conversion

Deadly Accuracy
Modifies Knockback Shot so it deal bleeding damage over 3 seconds and deal more critical damage, increase level improves damage dealt

Hook Grappler
Increase movement speed by 500% but pulls you and enemy you hit into opposite directions close by that speed, requires a melee weapon, deal physical damage on enemy, increase level improve damage dealt

Stunning Edge
Modifies Hook Grappler so it deal internal trauma damage and has chance to stun enemy for few seconds although some targets would take less stun duration, increase level improves damage dealt, chance to stun and stun duration

Acidic Pierce
Modifies Hook Grappler so it deal acid damage and poison damage over 3 seconds and convert some physical damage into acid, increase level improves damage dealt and increases damage conversion

Deadly Spike
Modifies Hook Grappler so it deal bleeding damage over 3 seconds and deal more critical damage, increase level improves damage dealt

Immolate
By chance on being hit retaliate dealing Fire Damage and Burn damage over time as a passive with cooldown, increase level improves chance to trigger, damage dealt and duration, scales with player armor rating

Shocking Revelation
By chance on being hit retaliate dealing Lightning Damage and Eletrocute damage over time while also stun enemy as a passive with cooldown, increase level improves chance to trigger, damage dealt and duration, stun has reduced duration on some enemies, scales with player armor rating

Chill Step
By chance on being hit retaliate dealing Cold Damage and Frostburn damage over time while also freeze enemy as a passive with cooldown, increase level improves chance to trigger, damage dealt and duration, freeze has reduced duration on some enemies, scales with player armor rating

Editing…