Planning a Lazy Chaos AAR Warlock

I love AAR and I have a max level AAR magehunter that is fun to play, but the character is way too squishy and cant really clear high levels of SR without dying all the time.

Warlock looks much tankier though and chaos has gotten tons of buffs lately. Abomination procs on attack, eye of the guardian buffed, chaos resists lower across the board, and some new items to use. Anyways I’m currently leveling one and gotten my planned out skill tree here:
https://www.grimtools.com/calc/pZrJyR3Z

What I’m mostly curious is how tanky the build will be. How does maxed out sigil of consumption perform? I’d like to be able to walk into a tiny SR 50 boss room and facetank 4 bosses at once without dying (which my magehunter simply cant do).

Also if anyone has tips for getting more chaos resist reduction I might be overlooking. I thought aether had it rough but oof Chaos is on another level of deprivation.

There are a few of ways to get more chaos RR. Component, augment, and non-class Relic. And reduced RR via devotions.

I’d also suggest using a different belt for more convert on Sigil.

Here’s an example: slightly different approach This is not so lazy as you do have to cast the extra Solael’s Flame and something to trigger Eye of Korvaak and Raise the Dead, as well. I’ve used different rings just for fun.

But to get back to your questions:

  • Relic -10%
  • Component -10%
  • Augment is 15% which is a multiplier after all -%RR has been stacked.
  • Devotion 25% reduced RR, which comes last in the order.

10 (relic) + 10 component + 10 from one of your rings (the second one does not stack) + 20 offhand + 35 devotion = 85 …which may see a small boost from the multiplier…maybe… then 25 reduced (with this particular devotion) for a general total of 110 RR.

Which is decent.

CoF is ok for general tanking, yes. I doubt that you’ll be able to straight facetank 4 bosses at 50 without AAR heal spamming. Don’t expect it to work so well later as the ritual circle is not immortal; when it dies typically to AoE, so does a large chunk of your physical resist. And since you don’t have a lot of armor or physical resist without it, you can take a quick beating.

Note that SoC ticks once per sec…and mobs can deal a lot of damage between ticks. SoC is great for kiting heals.

However, AAR is very strong by itself. I was more commenting on SoC in isolation.

Thanks man you gave me some good ideas. I do have one question, does the augment resist reduction only proc from weapon damage or can spells proc it as well?

Tbh, I can’t remember. I think this one does proc on any attack, as it is a %chance proc.

Unlike Viper, which is guaranteed and only on %wpn damage.

But…you’d be wise to confirm with a general forum question.

^Edit:

I did some searching out of curiosity and it appears that it only works with weapon damage. Here’s a reference to Essence of Ch’thon, which is essentially the same effect.

SnazzblasterPraetorian

May '16

Sorry if this has already been posted in this thread(didn’t find it), can someone please explain how %chances on augments work?

Example 1: Essence of Ch’thon(weapon augment, %chance to reduce resistances): does it need a skill with %weapon damage(and scales with that) or is it also useable by casters not using any skills with %weapon damage? And is it a %chance on attack?

Example 2: Kymon’s Will(jewelry augment, %chance to lower enemies damage): same questions, is it a %chance when hit or on attack? If its when being hit, I assume it works for every character, but if its also on attack, again, does it need %weapon damage or not?

The way that Grim Dawn works is that every proc happens on attack with weapon damage % unless otherwise stated. In your first example, resistances will only be reduced if your attack has % weapon damage. That means it won’t work with skills like Trozan’s. Some skills without a weapon damage component can reduce resistances, but they will explicitly state that they do in their tooltip (like Curse of Frailty, Agonizing Flames, etc). Your second example follows the same rule: it only works when you attack with weapon damage %. Some effects do indeed activate when you are attacked, but they will explicitly state that this is the case.

So in this AAR caster it is probably not useful considering it would then scale with %wd, of which there is 20%WD (via Guardian’s gaze) = 3% effect. A movement rune with 100+%WD might make some use of it.

Here is my plan after changes. I went with scales of ulcana for resist reduction, and I tried to add in as much physical resist and healing devotions as I could.

https://www.grimtools.com/calc/a2d4P4L2