Player Scaled Pets

Creating a new hybrid mastery and wondering if I make it player scaling or pet scaling

What stats exactly scales with this type of pet?

OA/DA, Attack speed, move speed, health, %health, %damage increases, flat damage increases, Armour, %Armour, resists, max resists, physique/cunning/spirit, damage conversion, attack damage converted to health, retaliation, CC effects, players hp/energy regen, racial damage/defence, damage absorption?

Do they use my %wpn damage for procs?
Do they ignore the bonus of an aura and take the bonus from the players stats?

Thanks in advance

Pretty sure there’s only two type of pets: the ones that scale with Pet bonuses and the ones that scale with Player Damage bonuses. Unless i’m missing one.

The ones that scale with player damage bonuses are only affected by % damage in the second stats tab. Basically, your damage multipliers.

Well thats a bit of a shame, not even oa or speed :frowning:

Thanks for the reply

Player-scaled pets will also use your OA and crit damage stats.

^

That’s actually awesome. Didn’t know that.

Good to know, thanks.

They scale with a lot of things. The new Revenant constellation has effectively created a new line of powerful hybrid summoners for me.
The spawned skeletons scale with attack speed/flat damage bonuses/OA and stats (Spirit) along with the standard stuff (+%damage bonuses). They do not activate item and gear procs (so %weapon damage is irrelevant) but they do benefit (indirectly) from player buffs whether from gear, skills, devotions or consumables. They can be buffed by effects like auras.

I don’t think the skeletons can be killed, mobs completely ignore them and they don’t seem to have any HP. They are vulnerable to status effects though. Since my characters have pretty good status resists, I’d say that they are probably not affected by defensive player bonuses (as per tooltip, which mentions that only offensive player bonuses affect them).

Overall, on a non-summoner I’d they can be a great addition assuming you stack a lot of offensive stats - which is definitely easier to do than going out of your way to stack pet bonuses.

I don’t think the skeletons can be killed, mobs completely ignore them and they don’t seem to have any HP. They are vulnerable to status effects though. Since my characters have pretty good status resists, I’d say that they are probably not affected by defensive player bonuses (as per tooltip, which mentions that only offensive player bonuses affect them).

Lack of HP showing on tooltips is a problem with all player scaled pets. They aren’t invulnerable or untargetable, their anger rate is kinda low, so who knows why they are being ignored, maybe it’s a bug with playerscaled pets. Playerscaled pet generates anger > transfers to the player because player scaling (similar to lifesteal/reflection mechanics on playerscalepets). They are pretty damn tanky regardless, 85% to all resists (+extra to bleed/poison) The formula for their health is kinda low though.

double post

I’m finding the Nemesis relic pretty sexy… considering Belgothian’s Carnage keeps getting nerfed I rather use Nemesis at this point.

I’ve used Nemesis since before it was more than mediocre and have a lot of time played with that blue beast. Used to hit like a wet towel, now it’s actually decent. Targetting wise the manticore doesn’t seem to have the other pets’ taunting abilities, or they don’t work (I can’t tell), so it’s basically free damage. It only rarely dies when you get swamped or there is lots of aoe damage. But on the plus side it’s immune to aetherfire, which helps a lot to get rid of crystal formations in places like Valbury (but those moving green lightning things can kill them, beware).