【5. Evoker Vindicator Lightning damage
【6. Demonslayer Reaper Phantom Knife Vitality Damage
【8. Demonslayer Trickster Phantom Knife Vitality Damage
【10. Lightning/Acid RtA Grasping Vines Archon Lightning Counterattack
【13. Harbinger Conjurer chaos damage
【16. Lightning RtA Aegis spam Archon Lightning Counterattack
【18. Physical ranged DW RF Warlord <2. Gutsmasher EoR Warlord physical damage
【19. Vitality ranged DW Oppressor Vitality damage
Have you noticed how serious the homogenization is, 5 13 18 19 are real long-range, 6 and 8 in my opinion just release a skill with a long-range weapon, more like a magician? 10 16 is holding a long-range weapon but relies on lightning counterattack, 18 is long-range but the same combination is replaced with melee, ranking 2nd. I did complain about the weak range, but my focus is actually on playability. I think it is time to launch a strong specialization that focuses on range. It is only in BD that you feel that the difference between range and melee is not big, but in terms of the game process Absolutely not the case, it’s definitely easier to use melee specialization in the game.thanks for your reply Automatic typesetting confuses the numbers, but you can definitely see them clearly